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62 行
2.7 KiB
62 行
2.7 KiB
using System;
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using Unity.Collections;
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using Unity.Entities;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// Cache of instance id -> label entry index for a LabelConfig. This is not well optimized and is the source of
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/// a known memory leak for apps that create new instances frequently
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/// </summary>
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class LabelEntryMatchCache : IGroundTruthGenerator, IDisposable
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{
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// The initial size of the cache. Large enough to avoid resizing small lists multiple times
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const int k_StartingObjectCount = 1 << 8;
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NativeList<ushort> m_InstanceIdToLabelEntryIndexLookup;
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IdLabelConfig m_IdLabelConfig;
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ushort m_DefaultValue;
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public LabelEntryMatchCache(IdLabelConfig idLabelConfig)
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{
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m_IdLabelConfig = idLabelConfig;
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m_InstanceIdToLabelEntryIndexLookup = new NativeList<ushort>(k_StartingObjectCount, Allocator.Persistent);
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World.DefaultGameObjectInjectionWorld.GetOrCreateSystem<GroundTruthLabelSetupSystem>().Activate(this);
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}
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public bool TryGetLabelEntryFromInstanceId(uint instanceId, out IdLabelEntry labelEntry, out int index)
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{
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labelEntry = default;
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index = -1;
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if (m_InstanceIdToLabelEntryIndexLookup.Length <= instanceId || m_InstanceIdToLabelEntryIndexLookup[(int)instanceId] == m_DefaultValue)
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return false;
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index = m_InstanceIdToLabelEntryIndexLookup[(int)instanceId];
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labelEntry = m_IdLabelConfig.labelEntries[index];
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return true;
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}
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void IGroundTruthGenerator.SetupMaterialProperties(MaterialPropertyBlock mpb, Renderer renderer, Labeling labeling, uint instanceId)
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{
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if (m_IdLabelConfig.TryGetMatchingConfigurationEntry(labeling, out _, out var index))
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{
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m_DefaultValue = ushort.MaxValue;
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Debug.Assert(index < m_DefaultValue, "Too many entries in the label config");
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if (m_InstanceIdToLabelEntryIndexLookup.Length <= instanceId)
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{
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var oldLength = m_InstanceIdToLabelEntryIndexLookup.Length;
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m_InstanceIdToLabelEntryIndexLookup.Resize((int)instanceId + 1, NativeArrayOptions.ClearMemory);
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for (int i = oldLength; i < instanceId; i++)
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m_InstanceIdToLabelEntryIndexLookup[i] = m_DefaultValue;
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}
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m_InstanceIdToLabelEntryIndexLookup[(int)instanceId] = (ushort)index;
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}
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}
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public void Dispose()
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{
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World.DefaultGameObjectInjectionWorld?.GetExistingSystem<GroundTruthLabelSetupSystem>()?.Deactivate(this);
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m_InstanceIdToLabelEntryIndexLookup.Dispose();
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}
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}
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}
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