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177 行
7.1 KiB
177 行
7.1 KiB
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Unity.Collections;
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using Unity.Profiling;
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using UnityEngine.Serialization;
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using Unity.Simulation;
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using UnityEngine.UI;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// Produces 2d bounding box annotations for all visible objects each frame.
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/// </summary>
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[Serializable]
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public sealed class BoundingBox2DLabeler : CameraLabeler
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{
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///<inheritdoc/>
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public override string description
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{
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get => "Produces 2D bounding box annotations for all visible objects that bear a label defined in this labeler's associated label configuration.";
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protected set {}
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}
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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[SuppressMessage("ReSharper", "NotAccessedField.Local")]
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struct BoundingBoxValue
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{
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public int label_id;
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public string label_name;
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public uint instance_id;
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public float x;
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public float y;
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public float width;
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public float height;
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}
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static ProfilerMarker s_BoundingBoxCallback = new ProfilerMarker("OnBoundingBoxesReceived");
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/// <summary>
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/// The GUID id to associate with the annotations produced by this labeler.
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/// </summary>
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public string annotationId = "f9f22e05-443f-4602-a422-ebe4ea9b55cb";
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/// <summary>
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/// The <see cref="IdLabelConfig"/> which associates objects with labels.
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/// </summary>
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[FormerlySerializedAs("labelingConfiguration")]
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public IdLabelConfig idLabelConfig;
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Dictionary<int, AsyncAnnotation> m_AsyncAnnotations;
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AnnotationDefinition m_BoundingBoxAnnotationDefinition;
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List<BoundingBoxValue> m_BoundingBoxValues;
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Vector2 m_OriginalScreenSize = Vector2.zero;
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Texture m_BoundingBoxTexture;
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Texture m_LabelTexture;
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GUIStyle m_Style;
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/// <summary>
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/// Creates a new BoundingBox2DLabeler. Be sure to assign <see cref="idLabelConfig"/> before adding to a <see cref="PerceptionCamera"/>.
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/// </summary>
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public BoundingBox2DLabeler()
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{
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}
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/// <summary>
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/// Creates a new BoundingBox2DLabeler with the given <see cref="IdLabelConfig"/>.
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/// </summary>
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/// <param name="labelConfig">The label config for resolving the label for each object.</param>
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public BoundingBox2DLabeler(IdLabelConfig labelConfig)
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{
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this.idLabelConfig = labelConfig;
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}
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/// <inheritdoc/>
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protected override bool supportsVisualization => true;
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/// <inheritdoc/>
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protected override void Setup()
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{
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if (idLabelConfig == null)
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throw new InvalidOperationException("BoundingBox2DLabeler's idLabelConfig field must be assigned");
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m_AsyncAnnotations = new Dictionary<int, AsyncAnnotation>();
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m_BoundingBoxValues = new List<BoundingBoxValue>();
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m_BoundingBoxAnnotationDefinition = DatasetCapture.RegisterAnnotationDefinition("bounding box", idLabelConfig.GetAnnotationSpecification(),
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"Bounding box for each labeled object visible to the sensor", id: new Guid(annotationId));
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perceptionCamera.RenderedObjectInfosCalculated += OnRenderedObjectInfosCalculated;
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visualizationEnabled = supportsVisualization;
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// Record the original screen size. The screen size can change during play, and the visual bounding
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// boxes need to be scaled appropriately
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m_OriginalScreenSize = new Vector2(Screen.width, Screen.height);
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m_BoundingBoxTexture = Resources.Load<Texture>("outline_box");
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m_LabelTexture = Resources.Load<Texture>("solid_white");
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m_Style = new GUIStyle();
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m_Style.normal.textColor = Color.black;
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m_Style.fontSize = 16;
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m_Style.padding = new RectOffset(4, 4, 4, 4);
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m_Style.contentOffset = new Vector2(4, 0);
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m_Style.alignment = TextAnchor.MiddleLeft;
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}
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/// <inheritdoc/>
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protected override void OnBeginRendering()
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{
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m_AsyncAnnotations[Time.frameCount] = perceptionCamera.SensorHandle.ReportAnnotationAsync(m_BoundingBoxAnnotationDefinition);
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}
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void OnRenderedObjectInfosCalculated(int frameCount, NativeArray<RenderedObjectInfo> renderedObjectInfos)
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{
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if (!m_AsyncAnnotations.TryGetValue(frameCount, out var asyncAnnotation))
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return;
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m_AsyncAnnotations.Remove(frameCount);
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using (s_BoundingBoxCallback.Auto())
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{
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m_BoundingBoxValues.Clear();
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for (var i = 0; i < renderedObjectInfos.Length; i++)
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{
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var objectInfo = renderedObjectInfos[i];
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if (!idLabelConfig.TryGetLabelEntryFromInstanceId(objectInfo.instanceId, out var labelEntry))
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continue;
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m_BoundingBoxValues.Add(new BoundingBoxValue
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{
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label_id = labelEntry.id,
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label_name = labelEntry.label,
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instance_id = objectInfo.instanceId,
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x = objectInfo.boundingBox.x,
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y = objectInfo.boundingBox.y,
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width = objectInfo.boundingBox.width,
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height = objectInfo.boundingBox.height,
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});
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}
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if (!CaptureOptions.useAsyncReadbackIfSupported && frameCount != Time.frameCount)
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Debug.LogWarning("Not on current frame: " + frameCount + "(" + Time.frameCount + ")");
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asyncAnnotation.ReportValues(m_BoundingBoxValues);
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}
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}
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/// <inheritdoc/>
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protected override void OnVisualize()
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{
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if (m_BoundingBoxValues == null) return;
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GUI.depth = 5;
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// The player screen can be dynamically resized during play, need to
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// scale the bounding boxes appropriately from the original screen size
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float screenRatioWidth = Screen.width / m_OriginalScreenSize.x;
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float screenRatioHeight = Screen.height / m_OriginalScreenSize.y;
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foreach (var box in m_BoundingBoxValues)
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{
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float x = box.x * screenRatioWidth;
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float y = box.y * screenRatioHeight;
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var boxRect = new Rect(x, y, box.width * screenRatioWidth, box.height * screenRatioHeight);
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var labelWidth = Math.Min(120, box.width * screenRatioWidth);
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var labelRect = new Rect(x, y - 17, labelWidth, 17);
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GUI.DrawTexture(boxRect, m_BoundingBoxTexture, ScaleMode.StretchToFill, true, 0, Color.yellow, 3, 0.25f);
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GUI.DrawTexture(labelRect, m_LabelTexture, ScaleMode.StretchToFill, true, 0, Color.yellow, 0, 0);
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GUI.Label(labelRect, box.label_name + "_" + box.instance_id, m_Style);
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}
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}
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}
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}
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