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194 行
7.8 KiB
194 行
7.8 KiB
using System;
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using System.Collections;
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using System.IO;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.Perception.GroundTruth;
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using UnityEngine.SceneManagement;
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using UnityEngine.TestTools;
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#if MOQ_PRESENT
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using Moq;
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using Moq.Protected;
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#endif
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namespace EditorTests
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{
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[TestFixture]
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public class PerceptionCameraEditorTests
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{
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[UnityTest]
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public IEnumerator EditorPause_DoesNotLogErrors()
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{
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ResetScene();
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var cameraObject = SetupCamera(p =>
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{
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var idLabelConfig = ScriptableObject.CreateInstance<IdLabelConfig>();
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p.captureRgbImages = true;
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p.AddLabeler(new BoundingBox2DLabeler(idLabelConfig));
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p.AddLabeler(new RenderedObjectInfoLabeler(idLabelConfig));
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});
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cameraObject.name = "Camera";
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yield return new EnterPlayMode();
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var expectedFirstFrame = Time.frameCount;
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yield return null;
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EditorApplication.isPaused = true;
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//Wait a few editor frames to ensure the issue has a chance to trigger.
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yield return null;
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yield return null;
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yield return null;
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yield return null;
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EditorApplication.isPaused = false;
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var expectedLastFrame = Time.frameCount;
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yield return null;
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DatasetCapture.ResetSimulation();
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var capturesPath = Path.Combine(DatasetCapture.OutputDirectory, "captures_000.json");
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var capturesJson = File.ReadAllText(capturesPath);
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for (int iFrameCount = expectedFirstFrame; iFrameCount <= expectedLastFrame; iFrameCount++)
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{
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var imagePath = $"{GameObject.Find("Camera").GetComponent<PerceptionCamera>().rgbDirectory}/rgb_{iFrameCount}";
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StringAssert.Contains(imagePath, capturesJson);
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}
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yield return new ExitPlayMode();
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}
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static void ResetScene()
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{
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int sceneCount = SceneManager.sceneCount;
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for (int i = sceneCount - 1; i >= 0; i--)
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{
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EditorSceneManager.CloseScene(SceneManager.GetSceneAt(i), true);
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}
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EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
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}
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#if MOQ_PRESENT
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[UnityTest]
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public IEnumerator AddLabelerAfterStart_ShouldInitialize()
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{
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ResetScene();
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yield return new EnterPlayMode();
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var camera = SetupCamera(null);
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var mockLabeler = new Mock<CameraLabeler>();
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yield return null;
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camera.GetComponent<PerceptionCamera>().AddLabeler(mockLabeler.Object);
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yield return null;
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mockLabeler.Protected().Verify("Setup", Times.Once());
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yield return new ExitPlayMode();
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}
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[UnityTest]
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public IEnumerator Labeler_ShouldSetupAndUpdateAndOnBeginRenderingInFirstFrame()
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{
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ResetScene();
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yield return new EnterPlayMode();
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var mockLabeler = new Mock<CameraLabeler>();
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var camera = SetupCamera(null);
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camera.GetComponent<PerceptionCamera>().AddLabeler(mockLabeler.Object);
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yield return null;
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mockLabeler.Protected().Verify("Setup", Times.Once());
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mockLabeler.Protected().Verify("OnUpdate", Times.Once());
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mockLabeler.Protected().Verify("OnBeginRendering", Times.Once());
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yield return new ExitPlayMode();
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}
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[UnityTest]
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public IEnumerator AddAndRemoveLabelerInSameFrame_ShouldDoNothing()
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{
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ResetScene();
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yield return new EnterPlayMode();
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var mockLabeler = new Mock<CameraLabeler>();
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var cameraObject = SetupCamera(null);
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var perceptionCamera = cameraObject.GetComponent<PerceptionCamera>();
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perceptionCamera.AddLabeler(mockLabeler.Object);
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perceptionCamera.RemoveLabeler(mockLabeler.Object);
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yield return null;
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mockLabeler.Protected().Verify("Setup", Times.Never());
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mockLabeler.Protected().Verify("OnUpdate", Times.Never());
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mockLabeler.Protected().Verify("OnBeginRendering", Times.Never());
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mockLabeler.Protected().Verify("Cleanup", Times.Never());
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yield return new ExitPlayMode();
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}
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[UnityTest]
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public IEnumerator RemoveLabeler_ShouldCallCleanup()
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{
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ResetScene();
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yield return new EnterPlayMode();
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var mockLabeler = new Mock<CameraLabeler>();
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var cameraObject = SetupCamera(null);
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var perceptionCamera = cameraObject.GetComponent<PerceptionCamera>();
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perceptionCamera.AddLabeler(mockLabeler.Object);
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yield return null;
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Assert.IsTrue(perceptionCamera.RemoveLabeler(mockLabeler.Object));
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mockLabeler.Protected().Verify("Cleanup", Times.Once());
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yield return new ExitPlayMode();
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}
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[UnityTest]
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public IEnumerator RemoveLabeler_OnLabelerNotAdded_ShouldNotCallCleanup()
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{
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ResetScene();
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yield return new EnterPlayMode();
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var mockLabeler = new Mock<CameraLabeler>();
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var cameraObject = SetupCamera(null);
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var perceptionCamera = cameraObject.GetComponent<PerceptionCamera>();
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yield return null;
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Assert.IsFalse(perceptionCamera.RemoveLabeler(mockLabeler.Object));
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mockLabeler.Protected().Verify("Cleanup", Times.Never());
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yield return new ExitPlayMode();
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}
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[UnityTest]
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public IEnumerator DestroyPerceptionCameraObject_ShouldCallCleanup()
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{
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ResetScene();
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yield return new EnterPlayMode();
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var mockLabeler = new Mock<CameraLabeler>();
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var cameraObject = SetupCamera(null);
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var perceptionCamera = cameraObject.GetComponent<PerceptionCamera>();
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perceptionCamera.AddLabeler(mockLabeler.Object);
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yield return null;
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UnityEngine.Object.DestroyImmediate(cameraObject);
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mockLabeler.Protected().Verify("Cleanup", Times.Once());
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yield return new ExitPlayMode();
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}
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[UnityTest]
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public IEnumerator SetupThrows_ShouldDisable()
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{
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ResetScene();
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yield return new EnterPlayMode();
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var mockLabeler = new Mock<CameraLabeler>();
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mockLabeler.Protected().Setup("Setup").Throws<InvalidOperationException>();
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var labeler = mockLabeler.Object;
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var camera = SetupCamera(null);
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camera.GetComponent<PerceptionCamera>().AddLabeler(labeler);
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LogAssert.Expect(LogType.Exception, "InvalidOperationException: Operation is not valid due to the current state of the object.");
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yield return null;
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mockLabeler.Protected().Verify("Setup", Times.Once());
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mockLabeler.Protected().Verify("OnUpdate", Times.Never());
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mockLabeler.Protected().Verify("OnBeginRendering", Times.Never());
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Assert.IsFalse(labeler.enabled);
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yield return new ExitPlayMode();
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}
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#endif
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static GameObject SetupCamera(Action<PerceptionCamera> initPerceptionCameraCallback)
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{
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var cameraObject = new GameObject();
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cameraObject.SetActive(false);
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var camera = cameraObject.AddComponent<Camera>();
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camera.orthographic = true;
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camera.orthographicSize = 1;
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#if HDRP_PRESENT
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cameraObject.AddComponent<UnityEngine.Rendering.HighDefinition.HDAdditionalCameraData>();
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#endif
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var perceptionCamera = cameraObject.AddComponent<PerceptionCamera>();
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initPerceptionCameraCallback?.Invoke(perceptionCamera);
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cameraObject.SetActive(true);
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return cameraObject;
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}
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}
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}
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