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32 行
1.1 KiB
32 行
1.1 KiB
#if URP_PRESENT
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEngine.Perception.GroundTruth
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{
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class InstanceSegmentationUrpPass : ScriptableRenderPass
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{
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InstanceSegmentationCrossPipelinePass m_InstanceSegmentationPass;
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public InstanceSegmentationUrpPass(Camera camera, RenderTexture targetTexture)
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{
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m_InstanceSegmentationPass = new InstanceSegmentationCrossPipelinePass(camera);
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ConfigureTarget(targetTexture, targetTexture.depthBuffer);
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ConfigureClear(ClearFlag.None, Color.black);
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m_InstanceSegmentationPass.Setup();
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}
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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var commandBuffer = CommandBufferPool.Get(nameof(InstanceSegmentationUrpPass));
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m_InstanceSegmentationPass.Execute(context, commandBuffer, renderingData.cameraData.camera, renderingData.cullResults);
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CommandBufferPool.Release(commandBuffer);
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}
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public void Cleanup()
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{
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m_InstanceSegmentationPass.Cleanup();
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}
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}
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}
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#endif
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