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Perception Tutorial

Phase 3: Cloud

Step 1: Setup Unity Account, USim, and Cloud Project

In this phase of the tutorial, we will learn how to run our Scene on Unity Simulation (USim). This will allow us to generate a much larger dataset than what is typically plausible on a workstation computer.

In order to use Unity Simulation you need to first create a Unity account or login with your existing one. Once logged in, you will also need to sign-up for Unity Simulation.

  • Action Click on the Cloud button at the top-right corner of Unity Editor to open the Services tab.

If you have not logged in yet, the Services tab will display a message noting that you are offline:

  • Action: Click Sign in... and follow the steps within the window that opens to sign in or create an account.
  • Action: Sign up for a free trial of Unity Simulation here.

Unity Simulation is a cloud-based service that makes it possible for you run thousands of instances of Unity builds in order to generate massive amounts of data.

The USim service is billed on a per-usage basis, and the free trial offers up to $100 of free credit per month. In order to access the free trial, you will need to provide credit card information. This information will be used to charge your account if you exceed the $100 monthly credit. A list of hourly and daily rates for various computational resources is available in the page where you first register for USim.

Once you have registered for a free trial, you will be taken to your USim dashboard, where you will be able to observe your usage and billing invoices.

It is now time connect your local Unity project to a cloud project and your simulation on USim.

  • Action: Return to Unity Editor. In the Services tab click Select Organization and choose the only available option (which typically has the same name as your Unity username).

If you have used Unity before, you might have set-up multiple organizations for your account. In that case, choose whichever you would like to associate with this project.

  • Action: Click Create to create a new cloud project and connect your local project to it.

Step 2: Run Project on USim

The process of running a project on Unity Simulation involves building it for Linux and then uploading this build, along with a set of parameters, to Unity Simulation. The Perception package simplifies this process by including a dedicated Run in USim window that accepts a small number of required parameters and handles everything else automatically.

In order to make sure our builds are compatible with USim, we need to set our project's scripting backend to Mono rather than IL2CPP. The latter is the default option for projects created with newer versions of Unity.

  • Action: From the top menu bar, open Edit -> Project Settings.
  • Action: In the window that opens, navigate to the Player tab, find the Scripting Backend setting (under Other Settings), and change it to Mono:

  • Action: Close Project Settings. From the top menu bar, open Window -> Run in USim.

  • Action: Choose TutorialScene (which is the Scene we have been working in) as your Main Scene and the SimulationScenario object as your Scenario.

Here, you can also specify a name for the run, the number of iterations the Scenario will produce, and the number of concurrent Instances for the run.

  • Action: Name your run FirstRun, set the number of iterations to 20,000, and instances to 1.
  • Action: Click Build and Run.

Your project will now be built and then uploaded to USim. Depending on the upload speed of your internet connection, this might take anywhere from a few seconds to a couple of minutes.

  • Action: Once the operation is complete, you can find the Build ID, Run Definition ID, and Execution ID of this USim run in the Console tab:

Step 3: Keep Track of USim Runs Using USim-CLI

To keep track of the progress of your USim run, you will need to use USim's command-line interface (USim CLI). Detailed instructions for the USim CLI are provided here.

For the purposes of this tutorial, we will only go through the most essential commands, which will help us know when our USim run is complete and where to find the produced dataset.

  • Action: Download the latest version of unity_simulation_bundle.zip from here

Note: If you are using a MacOS computer, we recommend using the curl command from the Terminal to download the file, in order to avoid issues caused by the MacOS Gatekeeper when running the CLI. You can use these commands:

curl -Lo ~/Downloads/unity_simulation_bundle.zip <URL-unity_simulation_bundle.zip>
unzip ~/Downloads/unity_simulation_bundle.zip -d ~/Downloads/unity_simulation_bundle

The <URL-unity_simulation_bundle.zip> address can be found at the same page linked above.

  • Action: Extract the zip archive you downloaded.
  • Action: Open a command-line interface (Terminal on Mac OS, cmd on Windows, etc.) and navigate to the extracted folder.

If you downloaded the zip archive in the default location in your downloads folder, you can use these commands to navigate to it from the command-line:

MacOS: cd ~/Downloads/unity_simulation_bundle

Windows: cd C:\Users\UserName\Downloads\unity_simulation_bundle

You will now be using the usim executable to interact with Unity Simluation through commands.

  • Action To see a list of available commands, simply run usim once: MacOS: USimCLI/mac/usim

Windows: USimCLI\windows\usim

The first step is to login.

  • Action: Login to USim using the usim login auth command. MacOS: USimCLI/mac/usim login auth

Windows: USimCLI\windows\usim login auth

This command will ask you to press Enter to open a browser for you to login to your Unity account:

`Press [ENTER] to open your browser to ...'

  • Action: Press Enter to open a browser window for logging in.

Once you have logged you will see this page:

Note: On MacOS, you might get errors related to permissions. In these cases, try running your commands with the sudo qualifier. For example: sudo USimCLI/mac/usim login auth

This will ask for your MacOS account's password, and should help overcome the persmission issues.

Note : From this point on we will only include MacOS formatted commands in the tutorial, but all the USim commands we use will work in all operating systems.

  • Action: Return to your command-line interface. Get a list of your cloud projects using the usim get projects command:

MacOS: USimCLI/mac/usim get projects

This gives you a list of the cloud projects associated with your Unity account along with their project IDs. In case you have more than one cloud project, you will need to "activate" the one corresponding with your perception tutorial project here. If there is only one project, it is already activated and you will not need to execute the command below (note: replace <project-id> with the id of your desired project).

  • Action: Activate the relevant project: MacOS: USimCLI/mac/usim activate project <project-id>

When asked if you are sure you want to change the active project, enter "y".

Example output:

 name                  id                                       creation time             
--------------------- ---------------------------------------- --------------------------- 
 Perception Tutorial   acd31956-582b-4138-bec8-6670be150f09 *   2020-09-30T00:33:41+00:00 
 SynthDet              9ec23417-73cd-becd-9dd6-556183946153     2020-08-12T19:46:20+00:00  

Now that we have made sure the correct project is active, we can get a list of all the current and past runs for the project.

  • Action: Use the usim get runs command to obtain a list of current and past runs: MacOS: USimCLI/mac/usim get runs

An example output with 3 runs would look like this:

Active Project ID: acd31956-582b-4138-bec8-6670be150f09
name        id        creation time         executions                                    
----------- --------- --------------------- -----------------------------------------------
 FirstRun    1tLbZxL   2020-10-01 23:17:50    id        status        created_at           
                                             --------- ------------- --------------------- 
                                              yegz4WN   In_Progress   2020-10-01 23:17:54  
 Run2        klvfxgT   2020-10-01 21:46:39    id        status        created_at           
                                             --------- ------------- --------------------- 
                                              kML3i50   In_Progress   2020-10-01 21:46:42  
 Test        4g9xmW7   2020-10-01 02:27:06    id        status      created_at             
                                             --------- ----------- ---------------------   
                                              xBv3arj   Completed   2020-10-01 02:27:11    

As seen above, each run has a name, an ID, a creation time, and a list of executions. Note that each "run" can have more than one "execution", as you can manually execute runs again using USimCLI. For now though, we will not concern ourselves with that.

You can also obtain a list of all the builds you have uploaded to USim using the usim get builds command.

You may notice that the IDs seen above for the run named FirstRun match those we saw earlier in Unity Editor's Console. You can see here that the single execution for our recently uploaded build is In_Progress and that the execution ID is yegz4WN.

USim runs execution on simulation nodes. If you enter a number larger than 1 for the number of instances in the Run in USim window, your run will execute simultaneously on more than one simulation node. You can view the status of each execution node using the usim summarize run-execution <execution-id> command. This command will tell you how many nodes have succeeded, failed, have not run yet, or are in progress. Make sure to replace <execution-id> with the execution ID seen in your run list. In the above example, this ID would be yegz4WN.

  • Action: Use the usim summarize run-execution <execution-id> command to observe the status of your execution nodes:

MacOS: USimCLI/mac/usim summarize run-execution <execution-id>

Here is an example output of this command, indiciating that there is only one node, and that the node is still in progress:

 state         count 
------------- -------
 Successes     0     
 In Progress   1     
 Failures      0     
 Not Run       0    

At this point, we will need to wait until the execution is complete. Check your run with the above command periodically until you see a 1 for Successes and 0 for In Progress. Given the relatively small size of our Scenario (20,000 Iterations), this should take less than 10 minutes.

  • Action: Use the usim summarize run-execution <execution-id> command periodically to check the progress of your run.
  • Action: When execution is complete, use the usim download manifest <execution-id> command to download the execution's manifest:

MacOS: USimCLI/mac/usim download manifest <execution-id>

The manifest is a .csv formatted file and will be downloaded to the same location from which you execute the above command, which is the unity_simulation_bundle folder. This file does include actual data, rather, it includes links to the generated data, including the JSON files, the logs, the images, and so on.

  • Action: Open the manifest file to check it. Make sure there are links to various types of output and check a few of the links to see if they work.

In order to to download the actual data from your run, we will now use Dataset Insights again. This time though, we will utilize some of the lines that were commented in our previous use with locally generated data.

  • Action: Open the Dataset Insights Jupyter notebook again, using the command below:

docker run -p 8888:8888 -v <download path>/data:/data -t unitytechnologies/datasetinsights:latest

In the above command, replace <download path> with the location on your computer in which you wish to download your data.

Once the Docker image is running, the rest of the workflow is quite similar to what we did in Phase 1, with certain differences caused by the need to download the data from USim.

  • Action: Open a web browser and navigate to http://localhost:8888 to open the Jupyter notebook.
  • Action: Navigate to the datasetinsights/notebooks folder and open Perception_Statistics.ipynb.
  • Action: In the data_root = /data/<GUID> line, the <GUID> part will be the location inside your <download path> where the data will be downloaded. Therefore, you can just remove it so as to have data downloaded directly to path you previously specified:

The next few lines of code pertain to setting up your notebook for downloading data from USim.

  • Action: In the block of code titled "Unity Simulation [Optional]", uncomment the lines that assign values to variables, and insert the correct values, based on information from USim run.

We have previoulsy learned how to obtain the run_execution_id and project_id. You can remove the value already present in for annotation_definition_id and leave it blank. What's left is the access_token.

  • Action: Return to your command-line interface and run the usim inspect auth command.

MacOS: USimCLI/mac/usim inspect auth

If you receive errors regarding your authentication, your token might have timed out. Repeat the login step (usim login auth) to login again and fix this issue.

A sample output from usim inspect auth will like like below:

Protect your credentials. They may be used to impersonate your requests.
access token: Bearer 0CfQbhJ6gjYIHjC6BaP5gkYn1x5xtAp7ZA9I003fTNT1sFp
expires in: 2:00:05.236227
expired: False
refresh token: FW4c3YRD4IXi6qQHv3Y9W-rwg59K7k0Te9myKe7Zo6M003f.k4Dqo0tuoBdf-ncm003fX2RAHQ
updated: 2020-10-02 14:50:11.412979

The access_token you need for your Dataset Insights notebook is the access token shown by the above command, minus the Bearer part. So in this case, we should input 0CfQbhJ6gjYIHjC6BaP5gkYn1x5xtAp7ZA9I003fTNT1sFp in the notebook.

  • Action: Copy the access token minus the Bearer part to the corresponding field in the Dataset Inisghts notebook.

Once you have entered all the information, the block of code should look like the screenshot below:

  • Action: Continue to the next code block and run it to download all the meta-data files from the generated dataset. This includes JSON files and logs, but does not include images (which will be downloaded later).

You will see a progress bar while the data downloads:

The next couple of code blocks (under "Load dataset metadata") analyze the downloaded meta-data and display a table containing annotation-id's for the various metrics defined in the dataset.

  • Action Once you reach the code block titled "Built-in Statistics", make sure the value assigned to the field rendered_object_info_definition_id matches the id displayed for this metric in the table output by the code block immediately before it. The screenshot below demonstrates this (note that your ids might differ from the ones here):

Follow the rest of the steps inside the notebook to generate a variety of plots and stats. Keep in mind that this notebook is provided just as an example, but you can modify and extend to your own needs, using the tools provided by the Dataset Insights framework.

Important note regarding data size: In the "Annotation Visualization" section of the notebook, you will download all the files present in the dataset, including images. The example dataset we created here contains 20,000 images (one for each Iteration), and would be have a size of around 50 GB. Therefore, make sure you account for storage before you run the corresponding code block.