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using NUnit.Framework;
using UnityEngine.Experimental.Perception.Randomization.Samplers;
namespace RandomizationTests.SamplerTests
{
[TestFixture]
public class ConstantSamplerTests
{
[Test]
public void ConstantSamplerGeneratesConstantValues()
{
var constantSampler = new ConstantSampler();
var sample1 = constantSampler.Sample();
var sample2 = constantSampler.Sample();
Assert.AreEqual(sample1, sample2);
}
}
}