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using System;
namespace UnityEngine.Perception.Randomization.Scenarios
{
/// <summary>
/// An example scenario where each scenario iteration runs for exactly one frame
/// </summary>
[AddComponentMenu("Perception/Randomization/Scenarios/Fixed Length Scenario")]
public class FixedLengthScenario: Scenario<FixedLengthScenario.Constants>
{
[Serializable]
public class Constants
{
public int framesPerIteration = 1;
public int startingIteration;
public int totalIterations = 1000;
}
public override bool isIterationComplete => currentIterationFrame >= constants.framesPerIteration;
public override bool isScenarioComplete => currentIteration >= constants.totalIterations;
public override void OnInitialize()
{
currentIteration = constants.startingIteration;
}
}
}