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using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Mathematics;
using Unity.Profiling;
using Unity.Simulation;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
using UnityEngine.Serialization;
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// Produces keypoint annotations for a humanoid model. This labeler supports generic
/// <see cref="KeypointTemplate"/>. Template values are mapped to rigged
/// <see cref="Animator"/> <seealso cref="Avatar"/>. Custom joints can be
/// created by applying <see cref="JointLabel"/> to empty game objects at a body
/// part's location.
/// </summary>
[Serializable]
public sealed class KeypointLabeler : CameraLabeler
{
// Smaller texture sizes produce assertion failures in the engine
const int k_MinTextureWidth = 8;
static ProfilerMarker k_OnEndRenderingMarker = new ProfilerMarker($"KeypointLabeler OnEndRendering");
static ProfilerMarker k_OnVisualizeMarker = new ProfilerMarker($"KeypointLabeler OnVisualize");
/// <summary>
/// The active keypoint template. Required to annotate keypoint data.
/// </summary>
public KeypointTemplate activeTemplate;
/// <inheritdoc/>
public override string description
{
get => "Produces keypoint annotations for all visible labeled objects that have a humanoid animation avatar component.";
protected set { }
}
///<inheritdoc/>
protected override bool supportsVisualization => true;
// ReSharper disable MemberCanBePrivate.Global
/// <summary>
/// The GUID id to associate with the annotations produced by this labeler.
/// </summary>
public string annotationId = "8b3ef246-daa7-4dd5-a0e8-a943f6e7f8c2";
/// <summary>
/// The <see cref="IdLabelConfig"/> which associates objects with labels.
/// </summary>
public IdLabelConfig idLabelConfig;
public float visThickness = 6;
public bool drawBones = true;
/// <summary>
/// Controls which objects will have keypoints recorded in the dataset.
/// <see cref="KeypointObjectFilter"/>
/// </summary>
public KeypointObjectFilter objectFilter;
// ReSharper restore MemberCanBePrivate.Global
AnnotationDefinition m_AnnotationDefinition;
Texture2D m_MissingTexture;
Material m_MaterialDepthCheck;
Texture2D m_KeypointPositionsTexture;
Texture2D m_KeypointCheckDepthTexture;
struct FrameKeypointData
{
public AsyncAnnotation annotation;
public int pointsPerEntry;
public List<KeypointEntry> keypoints;
public bool isDepthCheckComplete;
public bool isInstanceSegmentationCheckComplete;
public NativeArray<RenderedObjectInfo> objectInfos;
}
Dictionary<int, FrameKeypointData> m_FrameKeypointData;
List<KeypointEntry> m_KeypointEntriesToReport;
int m_CurrentFrame;
/// <summary>
/// Action that gets triggered when a new frame of key points are computed.
/// </summary>
public event Action<int, List<KeypointEntry>> KeypointsComputed;
/// <summary>
/// Creates a new key point labeler. This constructor creates a labeler that
/// is not valid until a <see cref="IdLabelConfig"/> and <see cref="KeypointTemplate"/>
/// are assigned.
/// </summary>
public KeypointLabeler() { }
/// <summary>
/// Creates a new key point labeler.
/// </summary>
/// <param name="config">The Id label config for the labeler</param>
/// <param name="template">The active keypoint template</param>
public KeypointLabeler(IdLabelConfig config, KeypointTemplate template)
{
this.idLabelConfig = config;
this.activeTemplate = template;
}
/// <summary>
/// Array of animation pose labels which map animation clip times to ground truth pose labels.
/// </summary>
public List<AnimationPoseConfig> animationPoseConfigs;
private ComputeShader m_KeypointDepthTestShader;
private RenderTexture m_ResultsBuffer;
private RenderTextureReader<Color32> m_DepthCheckReader;
/// <inheritdoc/>
protected override void Setup()
{
if (idLabelConfig == null)
throw new InvalidOperationException($"{nameof(KeypointLabeler)}'s idLabelConfig field must be assigned");
m_AnnotationDefinition = DatasetCapture.RegisterAnnotationDefinition("keypoints", new []{TemplateToJson(activeTemplate)},
"pixel coordinates of keypoints in a model, along with skeletal connectivity data", id: new Guid(annotationId));
// Texture to use in case the template does not contain a texture for the joints or the skeletal connections
m_MissingTexture = new Texture2D(1, 1);
m_KnownStatus = new Dictionary<uint, CachedData>();
m_FrameKeypointData = new Dictionary<int, FrameKeypointData>();
m_KeypointEntriesToReport = new List<KeypointEntry>();
m_CurrentFrame = 0;
m_KeypointDepthTestShader = (ComputeShader) Resources.Load("KeypointDepthTest");
var depthCheckShader = Shader.Find("Perception/KeypointDepthCheck");
var shaderVariantCollection = new ShaderVariantCollection();
m_MaterialDepthCheck = new Material(depthCheckShader);
string keyword;
if (SRPSupport.GetCurrentPipelineRenderingType() == RenderingPipelineType.HDRP)
keyword = "HDRP_ENABLED";
else
keyword = "HDRP_DISABLED";
m_MaterialDepthCheck.EnableKeyword(keyword);
shaderVariantCollection.Add(
new ShaderVariantCollection.ShaderVariant(depthCheckShader, PassType.ScriptableRenderPipeline, keyword));
shaderVariantCollection.WarmUp();
perceptionCamera.attachedCamera.depthTextureMode = DepthTextureMode.Depth;
#if URP_PRESENT
var cameraData = UnityEngine.Rendering.Universal.CameraExtensions.GetUniversalAdditionalCameraData(perceptionCamera.attachedCamera);
cameraData.requiresDepthOption = UnityEngine.Rendering.Universal.CameraOverrideOption.On;
cameraData.requiresDepthTexture = true;
#endif
perceptionCamera.InstanceSegmentationImageReadback += OnInstanceSegmentationImageReadback;
perceptionCamera.RenderedObjectInfosCalculated += OnRenderedObjectInfoReadback;
}
private void SetupDepthCheckBuffers(int size)
{
var textureDimensions = TextureDimensions(size);
if (m_ResultsBuffer != null &&
textureDimensions.x == m_ResultsBuffer.width &&
textureDimensions.y == m_ResultsBuffer.height)
return;
if (m_ResultsBuffer != null)
{
m_ResultsBuffer.Release();
m_DepthCheckReader.Dispose(false);
// Object.Destroy(m_KeypointPositionsTexture);
// Object.Destroy(m_KeypointCheckDepthTexture);
}
m_KeypointPositionsTexture = new Texture2D(textureDimensions.x, textureDimensions.y, GraphicsFormat.R16G16_SFloat, TextureCreationFlags.None);
m_KeypointCheckDepthTexture = new Texture2D(textureDimensions.x, textureDimensions.y, GraphicsFormat.R16_SFloat, TextureCreationFlags.None);
m_ResultsBuffer = new RenderTexture(textureDimensions.x, textureDimensions.y, 0, GraphicsFormat.R8G8B8A8_UNorm);
m_DepthCheckReader = new RenderTextureReader<Color32>(m_ResultsBuffer);
}
bool AreEqual(Color32 lhs, Color32 rhs)
{
return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a;
}
bool PixelOnScreen(int2 pixelLocation, (int x, int y) dimensions)
{
return pixelLocation.x >= 0 && pixelLocation.x < dimensions.x && pixelLocation.y >= 0 && pixelLocation.y < dimensions.y;
}
bool PixelsMatch(int x, int y, Color32 idColor, (int x, int y) dimensions, NativeArray<Color32> data)
{
var h = dimensions.y - 1 - y;
var pixelColor = data[h * dimensions.x + x];
return AreEqual(pixelColor, idColor);
}
static int s_PixelTolerance = 1;
// Determine the state of a keypoint. A keypoint is considered visible (state = 2) if it is on screen and not occluded
// by itself or another object. Self-occlusion has already been checked, so the input keypoint may be state 2, 1, or 0.
// We determine if a point is occluded by other objects is by checking the pixel location of the keypoint
// against the instance segmentation mask for the frame. The instance segmentation mask provides the instance id of the
// visible object at a pixel location. Which means, if the keypoint does not match the visible pixel, then another
// object is in front of the keypoint occluding it from view. An important note here is that the keypoint is an infintely small
// point in space, which can lead to false negatives due to rounding issues if the keypoint is on the edge of an object or very
// close to the edge of the screen. Because of this we will test not only the keypoint pixel, but also the immediate surrounding
// pixels to determine if the pixel is really visible. This method returns 1 if the pixel is not visible but on screen, and 0
// if the pixel is off of the screen (taken the tolerance into account).
int DetermineKeypointState(Keypoint keypoint, Color32 instanceIdColor, (int x, int y) dimensions, NativeArray<Color32> data)
{
if (keypoint.state == 0) return 0;
var pixelLocation = PixelLocationFromScreenPoint(keypoint);
if (!PixelOnScreen(pixelLocation, dimensions))
return 0;
var pixelMatched = false;
for (var y = pixelLocation.y - s_PixelTolerance; y <= pixelLocation.y + s_PixelTolerance; y++)
{
for (var x = pixelLocation.x - s_PixelTolerance; x <= pixelLocation.x + s_PixelTolerance; x++)
{
if (!PixelOnScreen(new int2(x, y), dimensions)) continue;
pixelMatched = true;
if (PixelsMatch(x, y, instanceIdColor, dimensions, data))
{
return keypoint.state;
}
}
}
return pixelMatched ? 1 : 0;
}
private static int2 PixelLocationFromScreenPoint(Keypoint keypoint)
{
var centerX = Mathf.FloorToInt(keypoint.x);
var centerY = Mathf.FloorToInt(keypoint.y);
int2 pixelLocation = new int2(centerX, centerY);
return pixelLocation;
}
void OnInstanceSegmentationImageReadback(int frameCount, NativeArray<Color32> data, RenderTexture renderTexture)
{
if (!m_FrameKeypointData.TryGetValue(frameCount, out var frameKeypointData))
return;
var dimensions = (renderTexture.width, renderTexture.height);
foreach (var keypointEntry in frameKeypointData.keypoints)
{
if (InstanceIdToColorMapping.TryGetColorFromInstanceId(keypointEntry.instance_id, out var idColor))
{
for (var i = 0; i < keypointEntry.keypoints.Length; i++)
{
var keypoint = keypointEntry.keypoints[i];
keypoint.state = DetermineKeypointState(keypoint, idColor, dimensions, data);
if (keypoint.state == 0)
{
keypoint.x = 0;
keypoint.y = 0;
}
else
{
keypoint.x = math.clamp(keypoint.x, 0, dimensions.width - .001f);
keypoint.y = math.clamp(keypoint.y, 0, dimensions.height - .001f);
}
keypointEntry.keypoints[i] = keypoint;
}
}
}
frameKeypointData.isInstanceSegmentationCheckComplete = true;
m_FrameKeypointData[frameCount] = frameKeypointData;
ReportIfComplete(frameCount, frameKeypointData);
}
private void OnRenderedObjectInfoReadback(int frameCount, NativeArray<RenderedObjectInfo> objectInfos)
{
if (!m_FrameKeypointData.TryGetValue(frameCount, out var frameKeypointData))
return;
frameKeypointData.objectInfos = new NativeArray<RenderedObjectInfo>(objectInfos, Allocator.Persistent);
m_FrameKeypointData[frameCount] = frameKeypointData;
ReportIfComplete(frameCount, frameKeypointData);
}
private void ReportIfComplete(int frameCount, FrameKeypointData frameKeypointData)
{
if (!frameKeypointData.isInstanceSegmentationCheckComplete || !frameKeypointData.isDepthCheckComplete || !frameKeypointData.objectInfos.IsCreated)
return;
m_KeypointEntriesToReport.Clear();
//filter out objects that are not visible
foreach (var entry in frameKeypointData.keypoints)
{
var include = false;
if (objectFilter == KeypointObjectFilter.All)
include = true;
else
{
foreach (var objectInfo in frameKeypointData.objectInfos)
{
if (entry.instance_id == objectInfo.instanceId)
{
include = true;
break;
}
}
if (!include && objectFilter == KeypointObjectFilter.VisibleAndOccluded)
include = entry.keypoints.Any(k => k.state == 1);
}
if (include)
m_KeypointEntriesToReport.Add(entry);
}
m_FrameKeypointData.Remove(frameCount);
KeypointsComputed?.Invoke(frameCount, m_KeypointEntriesToReport);
frameKeypointData.annotation.ReportValues(m_KeypointEntriesToReport);
frameKeypointData.objectInfos.Dispose();
}
/// <param name="scriptableRenderContext"></param>
/// <inheritdoc/>
protected override void OnEndRendering(ScriptableRenderContext scriptableRenderContext)
{
using (k_OnEndRenderingMarker.Auto())
{
m_CurrentFrame = Time.frameCount;
var annotation = perceptionCamera.SensorHandle.ReportAnnotationAsync(m_AnnotationDefinition);
var keypointEntries = new List<KeypointEntry>();
var checkLocations = new NativeList<float3>(512, Allocator.Persistent);
foreach (var label in LabelManager.singleton.registeredLabels)
ProcessLabel(label, keypointEntries, checkLocations);
m_FrameKeypointData[m_CurrentFrame] = new FrameKeypointData
{
annotation = annotation,
keypoints = keypointEntries,
pointsPerEntry = activeTemplate.keypoints.Length
};
if (keypointEntries.Count != 0)
DoDepthCheck(scriptableRenderContext, keypointEntries, checkLocations);
else
{
var frameKeypointData = m_FrameKeypointData[m_CurrentFrame];
frameKeypointData.isDepthCheckComplete = true;
m_FrameKeypointData[m_CurrentFrame] = frameKeypointData;
}
checkLocations.Dispose();
}
}
private void DoDepthCheck(ScriptableRenderContext scriptableRenderContext, List<KeypointEntry> keypointEntries, NativeList<float3> checkLocations)
{
var keypointCount = keypointEntries.Count * activeTemplate.keypoints.Length;
var commandBuffer = CommandBufferPool.Get("KeypointDepthCheck");
var textureDimensions = TextureDimensions(keypointCount);
SetupDepthCheckBuffers(checkLocations.Length);
var positionsPixeldata = new NativeArray<half>(textureDimensions.x * textureDimensions.y * 2, Allocator.Temp);
var depthPixeldata = new NativeArray<half>(textureDimensions.x * textureDimensions.y, Allocator.Temp);
var depthTexture = Shader.GetGlobalTexture("_CameraDepthTexture");
for (int i = 0; i < checkLocations.Length; i++)
{
var pos = checkLocations[i];
positionsPixeldata[i * 2] = new half(pos.x);
positionsPixeldata[i * 2 + 1] = new half(pos.y);
depthPixeldata[i] = new half(pos.z);
}
m_KeypointPositionsTexture.SetPixelData(positionsPixeldata, 0);
m_KeypointPositionsTexture.Apply();
m_KeypointCheckDepthTexture.SetPixelData(depthPixeldata, 0);
m_KeypointCheckDepthTexture.Apply();
positionsPixeldata.Dispose();
depthPixeldata.Dispose();
m_MaterialDepthCheck.SetTexture("_Positions", m_KeypointPositionsTexture);
m_MaterialDepthCheck.SetTexture("_KeypointCheckDepth", m_KeypointCheckDepthTexture);
m_MaterialDepthCheck.SetTexture("_CameraDepthTexture", depthTexture);
commandBuffer.Blit(null, m_ResultsBuffer, m_MaterialDepthCheck);
scriptableRenderContext.ExecuteCommandBuffer(commandBuffer);
scriptableRenderContext.Submit();
CommandBufferPool.Release(commandBuffer);
m_DepthCheckReader.Capture(scriptableRenderContext, OnDepthCheckReadback);
}
private static Vector2Int TextureDimensions(int keypointCount)
{
var width = Math.Max(k_MinTextureWidth, Mathf.NextPowerOfTwo((int)Math.Ceiling(Math.Sqrt(keypointCount))));
var height = width;
var textureDimensions = new Vector2Int(width, height);
return textureDimensions;
}
private void OnDepthCheckReadback(int frame, NativeArray<Color32> data, RenderTexture renderTexture)
{
DoDepthCheckReadback(frame, data);
}
private void OnDepthCheckReadback(int frameCount, AsyncGPUReadbackRequest obj)
{
var data = obj.GetData<uint>();
//DoDepthCheckReadback(frameCount, data);
}
private void DoDepthCheckReadback(int frameCount, NativeArray<Color32> data)
{
var frameKeypointData = m_FrameKeypointData[frameCount];
var totalLength = frameKeypointData.pointsPerEntry * frameKeypointData.keypoints.Count;
Debug.Assert(totalLength < data.Length);
for (var i = 0; i < totalLength; i++)
{
var value = data[i];
if (value.r == 0)
{
var keypoints = frameKeypointData.keypoints[i / frameKeypointData.pointsPerEntry];
var indexInObject = i % frameKeypointData.pointsPerEntry;
var keypoint = keypoints.keypoints[indexInObject];
keypoint.state = 1;
keypoints.keypoints[indexInObject] = keypoint;
}
}
frameKeypointData.isDepthCheckComplete = true;
m_FrameKeypointData[frameCount] = frameKeypointData;
ReportIfComplete(frameCount, frameKeypointData);
}
// ReSharper disable InconsistentNaming
// ReSharper disable NotAccessedField.Global
// ReSharper disable NotAccessedField.Local
/// <summary>
/// Record storing all of the keypoint data of a labeled gameobject.
/// </summary>
[Serializable]
public class KeypointEntry
{
/// <summary>
/// The label id of the entity
/// </summary>
public int label_id;
/// <summary>
/// The instance id of the entity
/// </summary>
public uint instance_id;
/// <summary>
/// The template that the points are based on
/// </summary>
public string template_guid;
/// <summary>
/// Pose ground truth for the current set of keypoints
/// </summary>
public string pose = "unset";
/// <summary>
/// Array of all of the keypoints
/// </summary>
public Keypoint[] keypoints;
}
/// <summary>
/// The values of a specific keypoint
/// </summary>
[Serializable]
public struct Keypoint
{
/// <summary>
/// The index of the keypoint in the template file
/// </summary>
public int index;
/// <summary>
/// The keypoint's x-coordinate pixel location
/// </summary>
public float x;
/// <summary>
/// The keypoint's y-coordinate pixel location
/// </summary>
public float y;
/// <summary>
/// The state of the point,
/// 0 = not present,
/// 1 = keypoint is present but not visible,
/// 2 = keypoint is present and visible
/// </summary>
public int state;
}
// ReSharper restore InconsistentNaming
// ReSharper restore NotAccessedField.Global
// ReSharper restore NotAccessedField.Local
float GetCaptureHeight()
{
var targetTexture = perceptionCamera.attachedCamera.targetTexture;
return targetTexture != null ?
targetTexture.height : Screen.height;
}
Vector3 ConvertToScreenSpace(Vector3 worldLocation)
{
var pt = perceptionCamera.attachedCamera.WorldToScreenPoint(worldLocation);
pt.y = GetCaptureHeight() - pt.y;
if (Mathf.Approximately(pt.y, perceptionCamera.attachedCamera.pixelHeight))
pt.y -= .0001f;
if (Mathf.Approximately(pt.x, perceptionCamera.attachedCamera.pixelWidth))
pt.x -= .0001f;
return pt;
}
struct CachedData
{
public bool status;
public Animator animator;
public KeypointEntry keypoints;
public List<(JointLabel, int)> overrides;
public float occlusionScalar;
}
Dictionary<uint, CachedData> m_KnownStatus;
bool TryToGetTemplateIndexForJoint(KeypointTemplate template, JointLabel joint, out int index)
{
index = -1;
foreach (var label in joint.labels)
{
for (var i = 0; i < template.keypoints.Length; i++)
{
if (template.keypoints[i].label == label)
{
index = i;
return true;
}
}
}
return false;
}
bool DoesTemplateContainJoint(JointLabel jointLabel)
{
return TryToGetTemplateIndexForJoint(activeTemplate, jointLabel, out _);
}
void ProcessLabel(Labeling labeledEntity, List<KeypointEntry> keypointEntries, NativeList<float3> checkLocations)
{
if (!idLabelConfig.TryGetLabelEntryFromInstanceId(labeledEntity.instanceId, out var labelEntry))
return;
// Cache out the data of a labeled game object the first time we see it, this will
// save performance each frame. Also checks to see if a labeled game object can be annotated.
if (!m_KnownStatus.ContainsKey(labeledEntity.instanceId))
{
var cached = new CachedData()
{
status = false,
animator = null,
keypoints = new KeypointEntry(),
overrides = new List<(JointLabel, int)>(),
occlusionScalar = 1.0f
};
var entityGameObject = labeledEntity.gameObject;
cached.keypoints.instance_id = labeledEntity.instanceId;
cached.keypoints.label_id = labelEntry.id;
cached.keypoints.template_guid = activeTemplate.templateID;
cached.keypoints.keypoints = new Keypoint[activeTemplate.keypoints.Length];
for (var i = 0; i < cached.keypoints.keypoints.Length; i++)
{
cached.keypoints.keypoints[i] = new Keypoint { index = i, state = 0 };
}
var animator = entityGameObject.transform.GetComponentInChildren<Animator>();
if (animator != null)
{
cached.animator = animator;
cached.status = true;
}
foreach (var joint in entityGameObject.transform.GetComponentsInChildren<JointLabel>())
{
if (TryToGetTemplateIndexForJoint(activeTemplate, joint, out var idx))
{
cached.overrides.Add((joint, idx));
cached.status = true;
}
}
var occlusionOverrider = labeledEntity.GetComponent<KeypointOcclusionOverrides>();
if (occlusionOverrider != null)
{
cached.occlusionScalar = occlusionOverrider.overrideDistanceScale;
}
m_KnownStatus[labeledEntity.instanceId] = cached;
}
var cachedData = m_KnownStatus[labeledEntity.instanceId];
if (cachedData.status)
{
var animator = cachedData.animator;
var listStart = checkLocations.Length;
checkLocations.Resize(checkLocations.Length + activeTemplate.keypoints.Length, NativeArrayOptions.ClearMemory);
//grab the slice of the list for the current object to assign positions in
var checkLocationsSlice = new NativeSlice<float3>(checkLocations, listStart);
var cameraPosition = perceptionCamera.transform.position;
var cameraforward = perceptionCamera.transform.forward;
// Go through all of the rig keypoints and get their location
for (var i = 0; i < activeTemplate.keypoints.Length; i++)
{
var pt = activeTemplate.keypoints[i];
if (pt.associateToRig)
{
var bone = animator.GetBoneTransform(pt.rigLabel);
if (bone != null)
{
var bonePosition = bone.position;
// Check to see if
var occlusionDistance = pt.selfOcclusionDistance * cachedData.occlusionScalar;
var jointSelfOcclusionDistance = JointSelfOcclusionDistance(bone, bonePosition, cameraPosition, cameraforward, occlusionDistance);
InitKeypoint(bonePosition, cachedData, checkLocationsSlice, i, jointSelfOcclusionDistance);
}
}
}
// Go through all of the additional or override points defined by joint labels and get
// their locations
foreach (var (joint, templateIdx) in cachedData.overrides)
{
var jointTransform = joint.transform;
var jointPosition = jointTransform.position;
float resolvedSelfOcclusionDistance;
if (joint.overrideSelfOcclusionDistance)
resolvedSelfOcclusionDistance = joint.selfOcclusionDistance;
else
resolvedSelfOcclusionDistance = activeTemplate.keypoints[templateIdx].selfOcclusionDistance;
var jointSelfOcclusionDistance = JointSelfOcclusionDistance(joint.transform, jointPosition, cameraPosition, cameraforward, resolvedSelfOcclusionDistance);
InitKeypoint(jointPosition, cachedData, checkLocationsSlice, templateIdx, jointSelfOcclusionDistance);
}
cachedData.keypoints.pose = "unset";
if (cachedData.animator != null)
{
cachedData.keypoints.pose = GetPose(cachedData.animator);
}
var cachedKeypointEntry = cachedData.keypoints;
var keypointEntry = new KeypointEntry()
{
instance_id = cachedKeypointEntry.instance_id,
keypoints = cachedKeypointEntry.keypoints.ToArray(),
label_id = cachedKeypointEntry.label_id,
pose = cachedKeypointEntry.pose,
template_guid = cachedKeypointEntry.template_guid
};
keypointEntries.Add(keypointEntry);
}
}
private float JointSelfOcclusionDistance(Transform transform, Vector3 jointPosition, Vector3 cameraPosition,
Vector3 cameraforward, float configuredSelfOcclusionDistance)
{
var depthOfJoint = Vector3.Dot(jointPosition - cameraPosition, cameraforward);
var cameraEffectivePosition = jointPosition - cameraforward * depthOfJoint;
var jointRelativeCameraPosition = transform.InverseTransformPoint(cameraEffectivePosition);
var jointRelativeCheckPosition = jointRelativeCameraPosition.normalized * configuredSelfOcclusionDistance;
var worldSpaceCheckVector = transform.TransformVector(jointRelativeCheckPosition);
return worldSpaceCheckVector.magnitude;
}
private void InitKeypoint(Vector3 position, CachedData cachedData, NativeSlice<float3> checkLocations, int idx,
float occlusionDistance)
{
var loc = ConvertToScreenSpace(position);
var keypoints = cachedData.keypoints.keypoints;
keypoints[idx].index = idx;
if (loc.z < 0)
{
keypoints[idx].x = 0;
keypoints[idx].y = 0;
keypoints[idx].state = 0;
}
else
{
keypoints[idx].x = loc.x;
keypoints[idx].y = loc.y;
keypoints[idx].state = 2;
}
//TODO: move this code
var pixelLocation = PixelLocationFromScreenPoint(keypoints[idx]);
if (pixelLocation.x < 0 || pixelLocation.y < 0)
{
pixelLocation = new int2(int.MaxValue, int.MaxValue);
}
checkLocations[idx] = new float3(pixelLocation.x + .5f, pixelLocation.y + .5f, loc.z - occlusionDistance);
}
string GetPose(Animator animator)
{
var info = animator.GetCurrentAnimatorClipInfo(0);
if (info != null && info.Length > 0)
{
var clip = info[0].clip;
var timeOffset = animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
if (animationPoseConfigs != null)
{
foreach (var p in animationPoseConfigs)
{
if (p != null && p.animationClip == clip)
{
var time = timeOffset;
var label = p.GetPoseAtTime(time);
return label;
}
}
}
}
return "unset";
}
Keypoint? GetKeypointForJoint(KeypointEntry entry, int joint)
{
if (joint < 0 || joint >= entry.keypoints.Length) return null;
return entry.keypoints[joint];
}
/// <inheritdoc/>
protected override void OnVisualize()
{
// TODO - remove this, it is just for debugging
hudPanel.UpdateEntry(this, "frame", m_CurrentFrame.ToString());
// END OF TODO
if (m_KeypointEntriesToReport == null) return;
using (k_OnVisualizeMarker.Auto())
{
var jointTexture = activeTemplate.jointTexture;
if (jointTexture == null) jointTexture = m_MissingTexture;
var skeletonTexture = activeTemplate.skeletonTexture;
if (skeletonTexture == null) skeletonTexture = m_MissingTexture;
foreach (var entry in m_KeypointEntriesToReport)
{
if (drawBones)
{
foreach (var bone in activeTemplate.skeleton)
{
var joint1 = GetKeypointForJoint(entry, bone.joint1);
var joint2 = GetKeypointForJoint(entry, bone.joint2);
if (joint1 != null && joint1.Value.state == 2 && joint2 != null && joint2.Value.state == 2)
{
VisualizationHelper.DrawLine(joint1.Value.x, joint1.Value.y, joint2.Value.x, joint2.Value.y, bone.color, visThickness, skeletonTexture);
}
}
}
foreach (var keypoint in entry.keypoints)
{
#if false
var color = keypoint.state == 1 ? Color.black : activeTemplate.keypoints[keypoint.index].color;
if (keypoint.state > 0)
VisualizationHelper.DrawPoint(keypoint.x, keypoint.y, color, visualizationBaseSize * activeTemplate.keypoints[keypoint.index].selfOcclusionDistance, jointTexture);
#else
if (keypoint.state == 2)
VisualizationHelper.DrawPoint(keypoint.x, keypoint.y, activeTemplate.keypoints[keypoint.index].color, visThickness, jointTexture);
#endif
}
}
}
}
// ReSharper disable InconsistentNaming
// ReSharper disable NotAccessedField.Local
[Serializable]
struct JointJson
{
public string label;
public int index;
public Color color;
}
[Serializable]
struct SkeletonJson
{
public int joint1;
public int joint2;
public Color color;
}
[Serializable]
struct KeypointJson
{
public string template_id;
public string template_name;
public JointJson[] key_points;
public SkeletonJson[] skeleton;
}
// ReSharper restore InconsistentNaming
// ReSharper restore NotAccessedField.Local
KeypointJson TemplateToJson(KeypointTemplate input)
{
var json = new KeypointJson();
json.template_id = input.templateID;
json.template_name = input.templateName;
json.key_points = new JointJson[input.keypoints.Length];
json.skeleton = new SkeletonJson[input.skeleton.Length];
for (var i = 0; i < input.keypoints.Length; i++)
{
json.key_points[i] = new JointJson
{
label = input.keypoints[i].label,
index = i,
color = input.keypoints[i].color
};
}
for (var i = 0; i < input.skeleton.Length; i++)
{
json.skeleton[i] = new SkeletonJson()
{
joint1 = input.skeleton[i].joint1,
joint2 = input.skeleton[i].joint2,
color = input.skeleton[i].color
};
}
return json;
}
}
}