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using System;
using System.Collections.Generic;
using UnityEngine.Serialization;
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// A definition for how a <see cref="Labeling"/> should be resolved to a single label and id for ground truth generation.
/// </summary>
[CreateAssetMenu(fileName = "LabelingConfiguration", menuName = "Perception/Labeling Configuration", order = 1)]
public class LabelingConfiguration : ScriptableObject
{
/// <summary>
/// Whether the inspector will auto-assign ids based on the id of the first element.
/// </summary>
public bool AutoAssignIds = true;
/// <summary>
/// Whether the inspector will start label ids at zero or one when <see cref="AutoAssignIds"/> is enabled.
/// </summary>
public StartingLabelId StartingLabelId = StartingLabelId.One;
/// <summary>
/// A sequence of <see cref="LabelEntry"/> which defines the labels relevant for this configuration and their values.
/// </summary>
[FormerlySerializedAs("LabelingConfigurations")]
[SerializeField]
public List<LabelEntry> LabelEntries = new List<LabelEntry>();
/// <summary>
/// Attempts to find the matching index in <see cref="LabelEntries"/> for the given <see cref="Labeling"/>.
/// </summary>
/// <remarks>
/// The matching index is the first class name in the given Labeling which matches an entry in <see cref="LabelEntries"/>.
/// </remarks>
/// <param name="labeling">The <see cref="Labeling"/> to match </param>
/// <param name="labelEntry">When this method returns, contains the matching <see cref="LabelEntry"/>, or <code>default</code> if no match was found.</param>
/// <returns>Returns true if a match was found. False if not.</returns>
public bool TryGetMatchingConfigurationEntry(Labeling labeling, out LabelEntry labelEntry)
{
return TryGetMatchingConfigurationEntry(labeling, out labelEntry, out int _);
}
/// <summary>
/// Attempts to find the matching index in <see cref="LabelEntries"/> for the given <see cref="Labeling"/>.
/// </summary>
/// <remarks>
/// The matching index is the first class name in the given Labeling which matches an entry in <see cref="LabelEntries"/>.
/// </remarks>
/// <param name="labeling">The <see cref="Labeling"/> to match </param>
/// <param name="labelEntry">When this method returns, contains the matching <see cref="LabelEntry"/>, or <code>default</code> if no match was found.</param>
/// <param name="labelEntryIndex">When this method returns, contains the index of the matching <see cref="LabelEntry"/>, or <code>-1</code> if no match was found.</param>
/// <returns>Returns true if a match was found. False if not.</returns>
public bool TryGetMatchingConfigurationEntry(Labeling labeling, out LabelEntry labelEntry, out int labelEntryIndex)
{
foreach (var labelingClass in labeling.labels)
{
for (var i = 0; i < LabelEntries.Count; i++)
{
var entry = LabelEntries[i];
if (string.Equals(entry.label, labelingClass))
{
labelEntry = entry;
labelEntryIndex = i;
return true;
}
}
}
labelEntryIndex = -1;
labelEntry = default;
return false;
}
}
/// <summary>
/// Structure defining a label configuration for <see cref="LabelingConfiguration"/>.
/// </summary>
[Serializable]
public struct LabelEntry
{
/// <summary>
/// The id associated with the label. Used to associate objects with labels in various forms of ground truth.
/// </summary>
public int id;
/// <summary>
/// The label string
/// </summary>
public string label;
/// <summary>
/// The value to use when generating semantic segmentation images.
/// </summary>
public int value;
/// <summary>
/// Creates a new LabelingConfigurationEntry with the given values.
/// </summary>
/// <param name="id">The id associated with the label. Used to associate objects with labels in various forms of ground truth.</param>
/// <param name="label">The label string.</param>
/// <param name="value">The value to use when generating semantic segmentation images.</param>
public LabelEntry(int id, string label, int value)
{
this.id = id;
this.label = label;
this.value = value;
}
}
}