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using System;
namespace UnityEngine.Perception.Randomization.Randomizers
{
/// <summary>
/// Derive the RandomizerTag class to create new tag components.
/// RandomizerTags are used to help randomizers query for a set of GameObjects to randomize.
/// </summary>
[Serializable]
public abstract class RandomizerTag : MonoBehaviour
{
RandomizerTagManager tagManager => RandomizerTagManager.singleton;
/// <summary>
/// OnEnable is called when this RandomizerTag is enabled, either created, instantiated, or enabled via
/// the Unity Editor
/// </summary>
protected virtual void OnEnable()
{
Register();
}
/// <summary>
/// OnDisable is called when this RandomizerTag is disabled
/// </summary>
protected virtual void OnDisable()
{
Unregister();
}
/// <summary>
/// Registers this tag with the tagManager
/// </summary>
public void Register()
{
tagManager.AddTag(this);
}
/// <summary>
/// Unregisters this tag with the tagManager
/// </summary>
public void Unregister()
{
tagManager.RemoveTag(this);
}
}
}