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24 行
961 B
24 行
961 B
using System.IO;
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using UnityEngine;
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namespace UnityEditor.Perception.AssetPreparation
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{
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static class AssetPreparationMenuItems
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{
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/// <summary>
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/// Function for creating prefabs from multiple models with one click. Created prefabs will be placed in the same folder as their corresponding model.
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/// </summary>
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[MenuItem("Assets/Perception/Create Prefabs from Selected Models")]
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static void CreatePrefabsFromSelectedModels()
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{
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foreach (var selection in Selection.gameObjects)
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{
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var path = AssetDatabase.GetAssetPath(selection);
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var tmpGameObject = Object.Instantiate(selection);
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var destinationPath = Path.GetDirectoryName(path) + "/" + selection.name + ".prefab";
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PrefabUtility.SaveAsPrefabAsset(tmpGameObject, destinationPath);
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Object.DestroyImmediate(tmpGameObject);
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}
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}
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}
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}
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