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using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Perception.Randomization.Samplers;
namespace UnityEngine.Perception.Randomization.Parameters
{
/// <summary>
/// Parameters, in conjunction with a parameter configuration, are used to create convenient interfaces for
/// randomizing simulations.
/// </summary>
[Serializable]
public abstract class Parameter
{
[HideInInspector, SerializeField] internal bool collapsed;
/// <summary>
/// The sample type generated by this parameter
/// </summary>
public abstract Type sampleType { get; }
/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
internal abstract IEnumerable<ISampler> samplers { get; }
/// <summary>
/// Returns the display name of a parameter type
/// </summary>
/// <param name="type">A subclass of Parameter</param>
/// <returns>The parameter type's display name</returns>
public static string GetDisplayName(Type type)
{
return type.Name.Replace("Parameter", "");
}
/// <summary>
/// Generates a generic sample
/// </summary>
/// <returns>The generated sample</returns>
public abstract object GenericSample();
/// <summary>
/// Validates parameter settings
/// </summary>
public virtual void Validate() { }
}
}