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38 行
1.0 KiB
38 行
1.0 KiB
using System;
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using UnityEngine;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// Marker indicating the GameObject is the root of the ego for a set of sensors. Works with <see cref="PerceptionCamera"/>.
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/// Custom sensors can use the <see cref="EgoHandle"/> property to register themselves under this ego.
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/// </summary>
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public class Ego : MonoBehaviour
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{
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/// <summary>
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/// A human-readable description for this Ego to be included in the dataset.
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/// </summary>
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public string Description;
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EgoHandle m_EgoHandle;
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public EgoHandle EgoHandle
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{
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get
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{
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EnsureEgoInitialized();
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return m_EgoHandle;
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}
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}
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void Start()
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{
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EnsureEgoInitialized();
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}
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void EnsureEgoInitialized()
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{
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if (m_EgoHandle == default)
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m_EgoHandle = SimulationManager.RegisterEgo(Description);
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}
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}
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}
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