您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
66 行
1.7 KiB
66 行
1.7 KiB
Shader "Perception/SegRemoveBackgroundShader"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Main Texture", 2D) = "defaulttexture" { }
|
|
_RemoveColor ("Remove Color", Color) = (0, 0, 0, 1)
|
|
_SegmentTransparency("Segment Transparency", Range(0.0,1.0)) = 0.5
|
|
_BackTransparency("Background Transparency", Range(0.0,1.0)) = 0
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "Queue"="Transparent" "RenderType"="Transparent" }
|
|
LOD 100
|
|
|
|
ZWrite off
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag Lambert alpha
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float2 uv : TEXCOORD0;
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
sampler2D _MainTex;
|
|
fixed4 _RemoveColor;
|
|
float _SegmentTransparency;
|
|
float _BackTransparency;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.uv;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
// sample the texture
|
|
fixed4 col = tex2D(_MainTex, i.uv);
|
|
|
|
if (abs(col.r - _RemoveColor.r) < .001f && abs(col.g - _RemoveColor.g) < .001f && abs(col.b - _RemoveColor.b) < .001f)
|
|
col.a = _BackTransparency;
|
|
else
|
|
col.a = _SegmentTransparency;
|
|
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|