您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
55 行
1.9 KiB
55 行
1.9 KiB
#if HDRP_PRESENT
|
|
|
|
using System;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.HighDefinition;
|
|
|
|
namespace UnityEngine.Perception.GroundTruth
|
|
{
|
|
/// <summary>
|
|
/// Custom Pass which renders labeled images where each object with a Labeling component is drawn with the value
|
|
/// specified by the given LabelingConfiguration.
|
|
/// </summary>
|
|
public class LensDistortionPass : CustomPass
|
|
{
|
|
public RenderTexture targetTexture;
|
|
public Camera targetCamera;
|
|
|
|
internal LensDistortionCrossPipelinePass m_LensDistortionCrossPipelinePass;
|
|
|
|
public LensDistortionPass(Camera targetCamera, RenderTexture targetTexture)
|
|
{
|
|
this.targetTexture = targetTexture;
|
|
this.targetCamera = targetCamera;
|
|
EnsureInit();
|
|
}
|
|
|
|
public void EnsureInit()
|
|
{
|
|
if (m_LensDistortionCrossPipelinePass == null)
|
|
{
|
|
m_LensDistortionCrossPipelinePass = new LensDistortionCrossPipelinePass(targetCamera, targetTexture);
|
|
m_LensDistortionCrossPipelinePass.EnsureActivated();
|
|
}
|
|
}
|
|
|
|
public LensDistortionPass()
|
|
{
|
|
//
|
|
}
|
|
|
|
protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
|
|
{
|
|
EnsureInit();
|
|
m_LensDistortionCrossPipelinePass.Setup();
|
|
}
|
|
|
|
//protected override void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera hdCamera, CullingResults cullingResult)
|
|
protected override void Execute(CustomPassContext customPassContext)
|
|
{
|
|
CoreUtils.SetRenderTarget(customPassContext.cmd, targetTexture);
|
|
m_LensDistortionCrossPipelinePass.Execute(customPassContext.renderContext, customPassContext.cmd, customPassContext.hdCamera.camera, customPassContext.cullingResults);
|
|
}
|
|
}
|
|
}
|
|
#endif
|