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using System;
using NUnit.Framework;
using Unity.Jobs;
using UnityEngine.Experimental.Perception.Randomization.Samplers;
namespace RandomizationTests.SamplerTests
{
public abstract class RangedSamplerTests<T> where T : struct, ISampler
{
const int k_TestSampleCount = 30;
protected T m_BaseSampler;
T m_Sampler;
[SetUp]
public void Setup()
{
m_Sampler = m_BaseSampler;
}
[Test]
public void SamplesInRange()
{
var samples = m_Sampler.Samples(k_TestSampleCount, out var handle);
handle.Complete();
Assert.AreEqual(samples.Length, k_TestSampleCount);
foreach (var sample in samples)
{
Assert.GreaterOrEqual(sample, m_Sampler.range.minimum);
Assert.LessOrEqual(sample, m_Sampler.range.maximum);
}
samples.Dispose();
}
[Test]
public void NativeSamplesInRange()
{
var samples = m_Sampler.Samples(k_TestSampleCount, out var handle);
handle.Complete();
Assert.AreEqual(samples.Length, k_TestSampleCount);
foreach (var sample in samples)
{
Assert.GreaterOrEqual(sample, m_Sampler.range.minimum);
Assert.LessOrEqual(sample, m_Sampler.range.maximum);
}
samples.Dispose();
}
[Test]
public void ConsecutiveSamplesChangesState()
{
var state0 = m_Sampler.state;
m_Sampler.Sample();
var state1 = m_Sampler.state;
m_Sampler.Sample();
var state2 = m_Sampler.state;
Assert.AreNotEqual(state0, state1);
Assert.AreNotEqual(state1, state2);
}
[Test]
public void ConsecutiveSampleBatchesChangesState()
{
var state0 = m_Sampler.state;
var samples1 = m_Sampler.Samples(k_TestSampleCount, out var handle1);
var state1 = m_Sampler.state;
var samples2 = m_Sampler.Samples(k_TestSampleCount, out var handle2);
var state2 = m_Sampler.state;
JobHandle.CombineDependencies(handle1, handle2).Complete();
Assert.AreEqual(samples1.Length, samples2.Length);
Assert.AreNotEqual(state0, state1);
Assert.AreNotEqual(state1, state2);
Assert.AreNotEqual(samples1[0], samples2[0]);
samples1.Dispose();
samples2.Dispose();
}
}
}