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523 B

using System;
using System.Collections.Generic;
namespace UnityEngine.Perception.Randomization.Parameters
{
/// <summary>
/// The base class of CategoricalParameters.
/// </summary>
[Serializable]
public abstract class CategoricalParameterBase : Parameter
{
[SerializeField] internal List<float> probabilities = new List<float>();
internal abstract void AddOption();
internal abstract void RemoveOption(int index);
internal abstract void ClearOptions();
}
}