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using System;
using UnityEngine;
using UnityEngine.Perception.Randomization.Scenarios;
namespace Randomization.ParameterBehaviours
{
/// <summary>
/// The base class for all randomization scripts
/// </summary>
public abstract class ParameterBehaviour : MonoBehaviour
{
public virtual int executionPriority => 1;
public void Awake()
{
ScenarioBase.activeScenario.AddBehaviour(this);
}
/// <summary>
/// Included in the base ParameterBehaviour class to activate the enabled toggle in the inspector UI
/// </summary>
protected virtual void OnEnable() {}
/// <summary>
/// OnFrameStart is called at the start of every frame if the ParameterBehaviour is enabled
/// </summary>
public virtual void OnFrameStart() { }
/// <summary>
/// OnIterationStart is called at the start of every iteration if the ParameterBehaviour is enabled
/// </summary>
public virtual void OnIterationStart() { }
/// <summary>
/// OnIterationEnd is called at the end of every iteration if the ParameterBehaviour is enabled
/// </summary>
public virtual void OnIterationEnd() { }
/// <summary>
/// Run when the scenario completes
/// </summary>
public virtual void OnScenarioComplete() {}
}
}