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using UnityEngine;
using UnityEngine.Perception.GroundTruth;
namespace UnityEditor.Perception.GroundTruth
{
[CustomEditor(typeof(BoundingBoxLabeler))]
public class BoundingBoxLabelerEditor : Editor
{
public override void OnInspectorGUI()
{
// base.OnInspectorGUI();
// return;
EditorGUILayout.PropertyField(this.serializedObject.FindProperty(nameof(BoundingBoxLabeler.annotationId)));
var serializedProperty = this.serializedObject.FindProperty(nameof(BoundingBoxLabeler.labelingConfiguration));
if (serializedProperty.objectReferenceValue != null)
{
EditorGUILayout.Separator();
var editor = Editor.CreateEditor(serializedProperty.objectReferenceValue);
editor.OnInspectorGUI();
}
}
}
}