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using System;
namespace UnityEngine.Experimental.Perception.Randomization.Scenarios
{
/// <summary>
/// Defines a scenario that is compatible with the Run in USim window
/// </summary>
/// <typeparam name="T">The type of constants to serialize</typeparam>
public abstract class USimScenario<T> : Scenario<T> where T : USimConstants, new()
{
/// <summary>
/// Returns whether the entire scenario has completed
/// </summary>
public sealed override bool isScenarioComplete => currentIteration >= constants.totalIterations;
/// <summary>
/// OnAwake is executed directly after this scenario has been registered and initialized
/// </summary>
protected sealed override void OnAwake()
{
currentIteration = constants.instanceIndex;
}
/// <summary>
/// Progresses the current scenario iteration
/// </summary>
protected sealed override void IncrementIteration()
{
currentIteration += constants.instanceCount;
}
/// <summary>
/// Deserializes this scenario's constants from the USim AppParams Json file
/// </summary>
public sealed override void Deserialize()
{
if (string.IsNullOrEmpty(Unity.Simulation.Configuration.Instance.SimulationConfig.app_param_uri))
base.Deserialize();
else
constants = Unity.Simulation.Configuration.Instance.GetAppParams<T>();
}
}
/// <summary>
/// A class encapsulating the scenario constants fields required for USim cloud execution
/// </summary>
[Serializable]
public class USimConstants
{
/// <summary>
/// The total number of iterations to run a scenario for
/// </summary>
public int totalIterations = 100;
/// <summary>
/// The number of USim instances assigned to executed this scenario
/// </summary>
public int instanceCount = 1;
/// <summary>
/// The USim instance index of the currently executing worker
/// </summary>
public int instanceIndex;
}
}