您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
104 行
4.7 KiB
104 行
4.7 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.Serialization;
|
|
|
|
namespace UnityEngine.Perception.GroundTruth
|
|
{
|
|
/// <summary>
|
|
/// Required interface for entries in a <see cref="LabelConfig{T}"/>. Exposes the string label which is the "key"
|
|
/// for the entry.
|
|
/// </summary>
|
|
public interface ILabelEntry
|
|
{
|
|
/// <summary>
|
|
/// The label to use as the key for the entry. This label will be matched with the labels in the GameObject's
|
|
/// <see cref="Labeling"/> component.
|
|
/// </summary>
|
|
string label { get; }
|
|
}
|
|
/// <summary>
|
|
/// A definition for how a <see cref="Labeling"/> should be resolved to a single label and id for ground truth generation.
|
|
/// </summary>
|
|
/// <typeparam name="T"> The entry type. Must derive from <see cref="ILabelEntry"/> </typeparam>
|
|
public class LabelConfig<T> : ScriptableObject where T : ILabelEntry
|
|
{
|
|
/// <summary>
|
|
/// The name of the serialized field for label entries.
|
|
/// </summary>
|
|
public const string labelEntriesFieldName = nameof(m_LabelEntries);
|
|
|
|
[FormerlySerializedAs("LabelEntries")]
|
|
[FormerlySerializedAs("LabelingConfigurations")]
|
|
[SerializeField]
|
|
List<T> m_LabelEntries = new List<T>();
|
|
|
|
/// <summary>
|
|
/// A sequence of <see cref="ILabelEntry"/> which defines the labels relevant for this configuration and their values.
|
|
/// </summary>
|
|
public IReadOnlyList<T> labelEntries => m_LabelEntries;
|
|
|
|
/// <summary>
|
|
/// Attempts to find the matching index in <see cref="m_LabelEntries"/> for the given <see cref="Labeling"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The matching index is the first class name in the given Labeling which matches an entry in <see cref="m_LabelEntries"/>.
|
|
/// </remarks>
|
|
/// <param name="labeling">The <see cref="Labeling"/> to match </param>
|
|
/// <param name="labelEntry">When this method returns, contains the matching <see cref="ILabelEntry"/>, or <code>default</code> if no match was found.</param>
|
|
/// <returns>Returns true if a match was found. False if not.</returns>
|
|
public bool TryGetMatchingConfigurationEntry(Labeling labeling, out T labelEntry)
|
|
{
|
|
return TryGetMatchingConfigurationEntry(labeling, out labelEntry, out int _);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the list of LabelEntries on this LabelingConfiguration. Should only be called immediately after instantiation.
|
|
/// </summary>
|
|
/// <param name="newLabelEntries">The LabelEntry values to associate with this LabelingConfiguration</param>
|
|
/// <exception cref="InvalidOperationException">Thrown once the LabelConfig has been used at runtime.
|
|
/// The specific timing of this depends on the LabelConfig implementation.</exception>
|
|
public void Init(IEnumerable<T> newLabelEntries)
|
|
{
|
|
m_LabelEntries = new List<T>(newLabelEntries);
|
|
OnInit();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the labelEntries list is assigned using <see cref="Init"/>
|
|
/// </summary>
|
|
protected virtual void OnInit()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to find the matching index in <see cref="m_LabelEntries"/> for the given <see cref="Labeling"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The matching index is the first class name in the given Labeling which matches an entry in <see cref="m_LabelEntries"/>.
|
|
/// </remarks>
|
|
/// <param name="labeling">The <see cref="Labeling"/> to match </param>
|
|
/// <param name="labelEntry">When this method returns, contains the matching <see cref="ILabelEntry"/>, or <code>default</code> if no match was found.</param>
|
|
/// <param name="labelEntryIndex">When this method returns, contains the index of the matching <see cref="ILabelEntry"/>, or <code>-1</code> if no match was found.</param>
|
|
/// <returns>Returns true if a match was found. False if not.</returns>
|
|
public bool TryGetMatchingConfigurationEntry(Labeling labeling, out T labelEntry, out int labelEntryIndex)
|
|
{
|
|
foreach (var labelingClass in labeling.labels)
|
|
{
|
|
for (var i = 0; i < m_LabelEntries.Count; i++)
|
|
{
|
|
var entry = m_LabelEntries[i];
|
|
if (string.Equals(entry.label, labelingClass))
|
|
{
|
|
labelEntry = m_LabelEntries[i];
|
|
labelEntryIndex = i;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
labelEntryIndex = -1;
|
|
labelEntry = default;
|
|
return false;
|
|
}
|
|
}
|
|
}
|