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using System;
using System.Linq;
using System.Reflection;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Perception.Randomization.Randomizers.SampleRandomizers;
using UnityEngine.UIElements;
namespace UnityEditor.Perception.Randomization
{
/// <summary>
/// This class contains a set of helper functions for simplifying the creation of UI Elements editors
/// </summary>
static class UIElementsEditorUtilities
{
/// <summary>
/// Creates a list of PropertyFields from the class fields of the given SerializedObject
/// and adds them to the specified container element
/// </summary>
/// <param name="serializedObj">The SerializedObject to create property fields for</param>
/// <param name="containerElement">The element to place the created PropertyFields in</param>
public static void CreatePropertyFields(SerializedObject serializedObj, VisualElement containerElement)
{
var fieldType = serializedObj.targetObject.GetType();
var iterator = serializedObj.GetIterator();
iterator.NextVisible(true);
if (iterator.NextVisible(false))
{
do
{
var propertyField = CreatePropertyField(iterator, fieldType);
containerElement.Add(propertyField);
} while (iterator.NextVisible(false));
}
}
/// <summary>
/// Creates a list of PropertyFields from the sub-fields of the given SerializedProperty
/// and adds them to the specified container element
/// </summary>
/// <param name="property">The SerializedProperty to create sub property fields for</param>
/// <param name="containerElement">The element to place the created PropertyFields in</param>
public static void CreatePropertyFields(SerializedProperty property, VisualElement containerElement)
{
var obj = StaticData.GetManagedReferenceValue(property);
if (obj == null)
return;
var fieldType = obj.GetType();
var iterator = property.Copy();
var nextSiblingProperty = property.Copy();
nextSiblingProperty.NextVisible(false);
if (iterator.NextVisible(true))
{
do
{
if (SerializedProperty.EqualContents(iterator, nextSiblingProperty))
break;
var propertyField = CreatePropertyField(iterator, fieldType);
containerElement.Add(propertyField);
} while (iterator.NextVisible(false));
}
}
/// <summary>
/// Creates a PropertyField from a given SerializedProperty (with tooltips!)
/// </summary>
/// <param name="iterator">The SerializedProperty to create a PropertyField</param>
/// <param name="parentPropertyType">The Type of the class encapsulating the provided SerializedProperty</param>
/// <returns></returns>
public static PropertyField CreatePropertyField(SerializedProperty iterator, Type parentPropertyType)
{
var propertyField = new PropertyField(iterator.Copy());
propertyField.Bind(iterator.serializedObject);
FieldInfo originalField;
do
{
originalField = parentPropertyType.GetField(iterator.name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance );
parentPropertyType = parentPropertyType.BaseType;
}
while (originalField == null && parentPropertyType != null) ;
if (originalField == null)
return null;
var attributes = originalField.GetCustomAttributes(true).ToList();
var tooltipAttribute = attributes.Find(att => att.GetType() == typeof(TooltipAttribute));
if (tooltipAttribute != null)
propertyField.tooltip = (tooltipAttribute as TooltipAttribute)?.tooltip;
var hideInspectorAttribute = attributes.Find(att => att.GetType() == typeof(TooltipAttribute));
if (hideInspectorAttribute != null)
propertyField.style.display = DisplayStyle.None;
return propertyField;
}
}
}