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27 行
1001 B
27 行
1001 B
using System;
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using System.Linq;
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namespace UnityEngine.Perception.GroundTruth {
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[Serializable]
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public class BoundingBoxLabeler : CameraLabeler
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{
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public string annotationId = "F9F22E05-443F-4602-A422-EBE4EA9B55CB";
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public LabelingConfiguration labelingConfiguration;
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AnnotationDefinition m_BoundingBoxAnnotationDefinition;
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public override void Setup()
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{
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var labelingMetricSpec = labelingConfiguration.GetAnnotationSpecification();
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m_BoundingBoxAnnotationDefinition = SimulationManager.RegisterAnnotationDefinition("bounding box", labelingMetricSpec, "Bounding box for each labeled object visible to the sensor", id: new Guid(annotationId));
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}
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public override void Update()
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{
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//BoundingBoxAsyncMetric = SensorHandle.ReportAnnotationAsync(m_BoundingBoxAnnotationDefinition);
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}
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public override void OnInstanceSegmentationRead(int frameCount)
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{
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}
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}
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}
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