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<UXML xmlns="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements">
<Box name="parameter-container" class="parameter-container">
<VisualElement name="drag-handle" class="move-buttons-container">
<VisualElement class="drag-handle"/>
</VisualElement>
<VisualElement style="flex-grow: 1; justify-content: center; margin-right: 6px;">
<VisualElement class="parameter-type-label-container">
<Box class="parameter-type-label-box">
<VisualElement name="collapse" class="collapse-parameter-toggle foldout-open"/>
<Label name="parameter-type-label" text="Type:" class="parameter-type-label"/>
<TextField name="name" text="Parameter Name"/>
</Box>
<Button name="remove-parameter" class="remove-parameter-button"/>
</VisualElement>
<VisualElement name="properties" class="parameter-properties-container" style="margin-bottom: 2px;">
<Box>
<editor:PropertyField label="Target GameObject" name="target"/>
<VisualElement name="target-container">
<VisualElement class="unity-base-field">
<Label text="Target Property" class="unity-base-field__label"/>
<editor:ToolbarMenu text="Select A Property" name="property-select-menu" class="property-select-menu"/>
</VisualElement>
<editor:PropertyField name="application-frequency"/>
</VisualElement>
</Box>
<Box name="extra-properties" style="padding-left: 4px; border-top-width: 0px;"/>
</VisualElement>
</VisualElement>
</Box>
</UXML>