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31 行
879 B
31 行
879 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum MaterialPropertyTarget
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{
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Renderer,
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Material
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}
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[ExecuteInEditMode]
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public class TestMpbPerMaterial : MonoBehaviour
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{
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public MaterialPropertyTarget materialPropertyTarget = MaterialPropertyTarget.Material;
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public Color color;
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// Update is called once per frame
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void Start()
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{
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var meshRenderer = GetComponent<MeshRenderer>();
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MaterialPropertyBlock mpb = new MaterialPropertyBlock();
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mpb.SetColor("_BaseColor", color);
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if (materialPropertyTarget == MaterialPropertyTarget.Renderer)
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meshRenderer.SetPropertyBlock(mpb);
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else
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{
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for (int i = 0; i < meshRenderer.sharedMaterials.Length; i++)
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{
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meshRenderer.SetPropertyBlock(mpb, i);
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}
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}
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}
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}
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