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26 行
582 B
26 行
582 B
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Perception.Randomization
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{
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public class Randomizer : MonoBehaviour
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{
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[SerializeField]
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public List<RandomizationEntry> randomizationEntries = new List<RandomizationEntry>();
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void Update()
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{
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randomizationEntries
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}
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}
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public class RandomizationEntry
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{
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public GameObject GameObject;
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public Type ComponentType;
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public string MemberName;
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public float Min;
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public float Max;
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}
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}
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