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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Perception.Randomization
{
public class Randomizer : MonoBehaviour
{
[SerializeField]
public List<RandomizationEntry> randomizationEntries = new List<RandomizationEntry>();
void Update()
{
randomizationEntries
}
}
public class RandomizationEntry
{
public GameObject GameObject;
public Type ComponentType;
public string MemberName;
public float Min;
public float Max;
}
}