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62 行
2.2 KiB
62 行
2.2 KiB
#if HDRP_PRESENT
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using System;
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using Unity.Entities;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEngine.Perception.GroundTruth
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{
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public abstract class GroundTruthPass : CustomPass, IGroundTruthGenerator
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{
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public Camera targetCamera;
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bool m_IsActivated;
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public abstract void SetupMaterialProperties(MaterialPropertyBlock mpb, MeshRenderer meshRenderer, Labeling labeling, uint instanceId);
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protected GroundTruthPass(Camera targetCamera)
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{
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this.targetCamera = targetCamera;
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}
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protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
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{
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if (targetCamera == null)
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throw new InvalidOperationException("targetCamera may not be null");
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// If we are forced to activate here we will get zeroes in the first frame.
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EnsureActivated();
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this.targetColorBuffer = TargetBuffer.Custom;
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this.targetDepthBuffer = TargetBuffer.Custom;
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}
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protected sealed override void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera hdCamera, CullingResults cullingResult)
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{
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// CustomPasses are executed for each camera. We only want to run for the target camera
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if (hdCamera.camera != targetCamera)
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return;
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ExecutePass(renderContext, cmd, hdCamera, cullingResult);
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}
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protected abstract void ExecutePass(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera hdCamera, CullingResults cullingResult);
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protected void EnsureActivated()
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{
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if (!m_IsActivated)
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{
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var labelSetupSystem = World.DefaultGameObjectInjectionWorld?.GetExistingSystem<GroundTruthLabelSetupSystem>();
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labelSetupSystem?.Activate(this);
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m_IsActivated = true;
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}
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}
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protected override void Cleanup()
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{
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var labelSetupSystem = World.DefaultGameObjectInjectionWorld?.GetExistingSystem<GroundTruthLabelSetupSystem>();
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labelSetupSystem?.Deactivate(this);
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}
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}
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}
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#endif
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