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21 行
768 B
21 行
768 B
#if HDRP_PRESENT
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using System;
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using UnityEditor.Rendering.HighDefinition;
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using UnityEngine.Perception.GroundTruth;
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namespace UnityEditor.Perception.GroundTruth
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{
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[CustomPassDrawer(typeof(SemanticSegmentationPass))]
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class SemanticSegmentationPassEditor : BaseCustomPassDrawer
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{
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protected override void Initialize(SerializedProperty customPass)
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{
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AddProperty(customPass.FindPropertyRelative(nameof(SemanticSegmentationPass.targetCamera)));
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AddProperty(customPass.FindPropertyRelative(nameof(SemanticSegmentationPass.targetTexture)));
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AddProperty(customPass.FindPropertyRelative(nameof(SemanticSegmentationPass.labelingConfiguration)));
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base.Initialize(customPass);
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}
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}
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}
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#endif
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