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99 行
3.8 KiB
99 行
3.8 KiB
using UnityEngine;
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using UnityEngine.Perception.Randomization.Scenarios;
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using UnityEngine.UIElements;
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using Object = UnityEngine.Object;
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namespace UnityEditor.Perception.Randomization
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{
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[CustomEditor(typeof(ScenarioBase), true)]
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class ScenarioBaseEditor : Editor
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{
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VisualElement m_ConstantsListVisualContainer;
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bool m_HasConstantsField;
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VisualElement m_InspectorPropertiesContainer;
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VisualElement m_RandomizerListPlaceholder;
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VisualElement m_Root;
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ScenarioBase m_Scenario;
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SerializedObject m_SerializedObject;
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public override VisualElement CreateInspectorGUI()
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{
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m_Scenario = (ScenarioBase)target;
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m_SerializedObject = new SerializedObject(m_Scenario);
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m_Root = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
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$"{StaticData.uxmlDir}/ScenarioBaseElement.uxml").CloneTree();
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m_RandomizerListPlaceholder = m_Root.Q<VisualElement>("randomizer-list-placeholder");
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CreatePropertyFields();
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CheckIfConstantsExist();
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var serializeConstantsButton = m_Root.Q<Button>("serialize");
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serializeConstantsButton.clicked += () =>
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{
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m_Scenario.SerializeToFile();
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AssetDatabase.Refresh();
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var newConfigFileAsset = AssetDatabase.LoadAssetAtPath<Object>(m_Scenario.defaultConfigFileAssetPath);
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EditorGUIUtility.PingObject(newConfigFileAsset);
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};
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var deserializeConstantsButton = m_Root.Q<Button>("deserialize");
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deserializeConstantsButton.clicked += () =>
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{
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Undo.RecordObject(m_Scenario, "Deserialized scenario configuration");
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m_Scenario.DeserializeFromFile(m_Scenario.defaultConfigFilePath);
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};
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return m_Root;
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}
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void CreatePropertyFields()
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{
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m_InspectorPropertiesContainer = m_Root.Q<VisualElement>("inspector-properties");
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m_InspectorPropertiesContainer.Clear();
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m_ConstantsListVisualContainer = m_Root.Q<VisualElement>("constants-list");
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m_ConstantsListVisualContainer.Clear();
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var foundProperties = false;
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m_HasConstantsField = false;
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var iterator = m_SerializedObject.GetIterator();
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iterator.NextVisible(true);
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iterator.NextVisible(false);
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do
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{
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switch (iterator.name)
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{
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case "m_Randomizers":
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m_RandomizerListPlaceholder.Add(new RandomizerList(iterator.Copy()));
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break;
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case "constants":
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m_HasConstantsField = true;
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UIElementsEditorUtilities.CreatePropertyFields(iterator.Copy(), m_ConstantsListVisualContainer);
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break;
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default:
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{
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foundProperties = true;
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var propertyField = UIElementsEditorUtilities.CreatePropertyField(iterator, m_Scenario.GetType());
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m_InspectorPropertiesContainer.Add(propertyField);
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break;
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}
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}
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} while (iterator.NextVisible(false));
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if (!foundProperties)
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m_InspectorPropertiesContainer.style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None);
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}
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void CheckIfConstantsExist()
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{
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m_ConstantsListVisualContainer = m_Root.Q<VisualElement>("constants-container");
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if (!m_HasConstantsField)
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{
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m_InspectorPropertiesContainer.style.marginBottom = 0;
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m_ConstantsListVisualContainer.style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None);
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}
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}
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}
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}
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