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34 行
947 B
34 行
947 B
using System;
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using Unity.Collections;
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using Unity.Jobs;
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using UnityEngine;
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namespace UnityEngine.Perception.Randomization.Samplers
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{
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/// <summary>
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/// Generates random values from probability distributions
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/// </summary>
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public interface ISampler
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{
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uint seed { get; set; }
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FloatRange range { get; set; }
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/// <summary>
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/// Returns a duplicate sampler with an iterated seed
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/// </summary>
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/// <param name="index">
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/// Offset value is often a the active scenario's currentIteration or framesSinceInitialization.
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/// </param>
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ISampler CopyAndIterate(int index);
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/// <summary>
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/// Generate one sample
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/// </summary>
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float NextSample();
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/// <summary>
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/// Schedule a job to generate multiple samples
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/// </summary>
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NativeArray<float> Samples(int sampleCount, out JobHandle jobHandle);
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}
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}
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