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using System;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
namespace UnityEngine.Perception.Randomization.Samplers
{
/// <summary>
/// Generates random values from probability distributions
/// </summary>
public interface ISampler
{
uint seed { get; set; }
FloatRange range { get; set; }
/// <summary>
/// Returns a duplicate sampler with an iterated seed
/// </summary>
/// <param name="index">
/// Offset value is often a the active scenario's currentIteration or framesSinceInitialization.
/// </param>
ISampler CopyAndIterate(int index);
/// <summary>
/// Generate one sample
/// </summary>
float NextSample();
/// <summary>
/// Schedule a job to generate multiple samples
/// </summary>
NativeArray<float> Samples(int sampleCount, out JobHandle jobHandle);
}
}