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using UnityEngine.Perception.GroundTruth;
using UnityEngine.UIElements;
namespace UnityEditor.Perception.GroundTruth.DatasetConsumer
{
[CustomEditor(typeof(DatasetCapture), true)]
public class DatasetCaptureEditor : Editor
{
DatasetCapture m_DatasetCapture;
SerializedObject m_SerializedObject;
VisualElement m_EndpointsPlaceholder;
VisualElement m_Root;
public override VisualElement CreateInspectorGUI()
{
#if false
m_DatasetCapture = (DatasetCapture)target;
m_SerializedObject = new SerializedObject(m_DatasetCapture);
m_Root = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
$"{StaticData.uxmlDir}/DatasetCaptureElement.uxml").CloneTree();
m_EndpointsPlaceholder = m_Root.Q<VisualElement>("endpoint-list-placeholder");
// m_EndpointsPlaceholder.Add(new EndpointList());
return m_Root;
#endif
return null;
}
}
}