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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace UnityEngine.Perception.GroundTruth.Exporters
{
public interface IDatasetExporter
{
string GetRgbCaptureFilename(params(string, object)[] additionalSensorValues);
void OnSimulationBegin(string directoryName);
void OnSimulationEnd();
void OnAnnotationRegistered<TSpec>(Guid annotationId, TSpec[] values);
Task ProcessPendingCaptures(List<SimulationState.PendingCapture> pendingCaptures, SimulationState simState);
Task OnCaptureReported(int frame, int width, int height, string filename);
}
}