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using UnityEngine;
namespace UnityEngine.Perception.Randomization
{
/// <summary>
/// The base asset role class. Derive from <see cref="AssetRole{T}"/> instead to create a new asset role.
/// </summary>
interface IAssetRoleBase
{
/// <summary>
/// The string label uniquely associated with this asset role
/// </summary>
string label { get; }
/// <summary>
/// A description for this asset role
/// </summary>
string description { get; }
}
}