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607 行
23 KiB
607 行
23 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Collections;
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using Unity.Mathematics;
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using UnityEngine.Rendering;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// Produces keypoint annotations for a humanoid model. This labeler supports generic
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/// <see cref="KeypointTemplate"/>. Template values are mapped to rigged
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/// <see cref="Animator"/> <seealso cref="Avatar"/>. Custom joints can be
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/// created by applying <see cref="JointLabel"/> to empty game objects at a body
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/// part's location.
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/// </summary>
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[Serializable]
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public sealed class KeypointLabeler : CameraLabeler
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{
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/// <summary>
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/// The active keypoint template. Required to annotate keypoint data.
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/// </summary>
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public KeypointTemplate activeTemplate;
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/// <inheritdoc/>
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public override string description
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{
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get => "Produces keypoint annotations for all visible labeled objects that have a humanoid animation avatar component.";
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protected set { }
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}
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///<inheritdoc/>
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protected override bool supportsVisualization => true;
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// ReSharper disable MemberCanBePrivate.Global
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/// <summary>
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/// The GUID id to associate with the annotations produced by this labeler.
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/// </summary>
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public string annotationId = "8b3ef246-daa7-4dd5-a0e8-a943f6e7f8c2";
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/// <summary>
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/// The <see cref="IdLabelConfig"/> which associates objects with labels.
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/// </summary>
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public IdLabelConfig idLabelConfig;
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/// <summary>
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/// Controls which objects will have keypoints recorded in the dataset.
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/// <see cref="KeypointObjectFilter"/>
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/// </summary>
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public KeypointObjectFilter objectFilter;
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// ReSharper restore MemberCanBePrivate.Global
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AnnotationDefinition m_AnnotationDefinition;
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Texture2D m_MissingTexture;
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Dictionary<int, (AsyncAnnotation annotation, Dictionary<uint, KeypointEntry> keypoints)> m_AsyncAnnotations;
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List<KeypointEntry> m_KeypointEntriesToReport;
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int m_CurrentFrame;
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/// <summary>
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/// Action that gets triggered when a new frame of key points are computed.
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/// </summary>
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public event Action<int, List<KeypointEntry>> KeypointsComputed;
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/// <summary>
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/// Creates a new key point labeler. This constructor creates a labeler that
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/// is not valid until a <see cref="IdLabelConfig"/> and <see cref="KeypointTemplate"/>
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/// are assigned.
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/// </summary>
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public KeypointLabeler() { }
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/// <summary>
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/// Creates a new key point labeler.
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/// </summary>
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/// <param name="config">The Id label config for the labeler</param>
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/// <param name="template">The active keypoint template</param>
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public KeypointLabeler(IdLabelConfig config, KeypointTemplate template)
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{
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this.idLabelConfig = config;
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this.activeTemplate = template;
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}
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/// <summary>
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/// Array of animation pose labels which map animation clip times to ground truth pose labels.
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/// </summary>
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public List<AnimationPoseConfig> animationPoseConfigs;
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/// <inheritdoc/>
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protected override void Setup()
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{
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if (idLabelConfig == null)
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throw new InvalidOperationException($"{nameof(KeypointLabeler)}'s idLabelConfig field must be assigned");
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m_AnnotationDefinition = DatasetCapture.RegisterAnnotationDefinition("keypoints", new []{TemplateToJson(activeTemplate)},
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"pixel coordinates of keypoints in a model, along with skeletal connectivity data", id: new Guid(annotationId));
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// Texture to use in case the template does not contain a texture for the joints or the skeletal connections
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m_MissingTexture = new Texture2D(1, 1);
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m_KnownStatus = new Dictionary<uint, CachedData>();
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m_AsyncAnnotations = new Dictionary<int, (AsyncAnnotation, Dictionary<uint, KeypointEntry>)>();
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m_KeypointEntriesToReport = new List<KeypointEntry>();
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m_CurrentFrame = 0;
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perceptionCamera.InstanceSegmentationImageReadback += OnInstanceSegmentationImageReadback;
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perceptionCamera.RenderedObjectInfosCalculated += OnRenderedObjectInfoReadback;
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}
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bool AreEqual(Color32 lhs, Color32 rhs)
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{
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return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a;
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}
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bool PixelOnScreen(int x, int y, (int x, int y) dimensions)
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{
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return x >= 0 && x < dimensions.x && y >= 0 && y < dimensions.y;
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}
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bool PixelsMatch(int x, int y, Color32 idColor, (int x, int y) dimensions, NativeArray<Color32> data)
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{
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var h = dimensions.y - 1 - y;
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var pixelColor = data[h * dimensions.x + x];
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return AreEqual(pixelColor, idColor);
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}
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static int s_PixelTolerance = 1;
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// Determine the state of a keypoint. A keypoint is considered visible (state = 2) if it is on screen and not occluded
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// by another object. The way that we determine if a point is occluded is by checking the pixel location of the keypoint
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// against the instance segmentation mask for the frame. The instance segmentation mask provides the instance id of the
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// visible object at a pixel location. Which means, if the keypoint does not match the visible pixel, then another
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// object is in front of the keypoint occluding it from view. An important note here is that the keypoint is an infintely small
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// point in space, which can lead to false negatives due to rounding issues if the keypoint is on the edge of an object or very
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// close to the edge of the screen. Because of this we will test not only the keypoint pixel, but also the immediate surrounding
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// pixels to determine if the pixel is really visible. This method returns 1 if the pixel is not visible but on screen, and 0
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// if the pixel is off of the screen (taken the tolerance into account).
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int DetermineKeypointState(Keypoint keypoint, Color32 instanceIdColor, (int x, int y) dimensions, NativeArray<Color32> data)
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{
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if (keypoint.state == 0) return 0;
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var centerX = Mathf.FloorToInt(keypoint.x);
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var centerY = Mathf.FloorToInt(keypoint.y);
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if (!PixelOnScreen(centerX, centerY, dimensions))
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return 0;
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var pixelMatched = false;
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for (var y = centerY - s_PixelTolerance; y <= centerY + s_PixelTolerance; y++)
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{
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for (var x = centerX - s_PixelTolerance; x <= centerX + s_PixelTolerance; x++)
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{
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if (!PixelOnScreen(x, y, dimensions)) continue;
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pixelMatched = true;
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if (PixelsMatch(x, y, instanceIdColor, dimensions, data))
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{
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return 2;
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}
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}
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}
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return pixelMatched ? 1 : 0;
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}
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void OnInstanceSegmentationImageReadback(int frameCount, NativeArray<Color32> data, RenderTexture renderTexture)
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{
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if (!m_AsyncAnnotations.TryGetValue(frameCount, out var asyncAnnotation))
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return;
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var dimensions = (renderTexture.width, renderTexture.height);
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foreach (var keypointSet in asyncAnnotation.keypoints)
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{
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if (InstanceIdToColorMapping.TryGetColorFromInstanceId(keypointSet.Key, out var idColor))
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{
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foreach (var keypoint in keypointSet.Value.keypoints)
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{
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keypoint.state = DetermineKeypointState(keypoint, idColor, dimensions, data);
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if (keypoint.state == 0)
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{
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keypoint.x = 0;
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keypoint.y = 0;
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}
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else
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{
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keypoint.x = math.clamp(keypoint.x, 0, dimensions.width - .001f);
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keypoint.y = math.clamp(keypoint.y, 0, dimensions.height - .001f);
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}
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}
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}
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}
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}
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private void OnRenderedObjectInfoReadback(int frameCount, NativeArray<RenderedObjectInfo> objectInfos)
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{
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if (!m_AsyncAnnotations.TryGetValue(frameCount, out var asyncAnnotation))
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return;
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m_AsyncAnnotations.Remove(frameCount);
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m_KeypointEntriesToReport.Clear();
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//filter out objects that are not visible
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foreach (var keypointSet in asyncAnnotation.keypoints)
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{
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var entry = keypointSet.Value;
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var include = false;
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if (objectFilter == KeypointObjectFilter.All)
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include = true;
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else
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{
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foreach (var objectInfo in objectInfos)
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{
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if (entry.instance_id == objectInfo.instanceId)
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{
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include = true;
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break;
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}
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}
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if (!include && objectFilter == KeypointObjectFilter.VisibleAndOccluded)
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include = keypointSet.Value.keypoints.Any(k => k.state == 1);
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}
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if (include)
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m_KeypointEntriesToReport.Add(entry);
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}
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//This code assumes that OnRenderedObjectInfoReadback will be called immediately after OnInstanceSegmentationImageReadback
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KeypointsComputed?.Invoke(frameCount, m_KeypointEntriesToReport);
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asyncAnnotation.annotation.ReportValues(m_KeypointEntriesToReport);
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}
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/// <param name="scriptableRenderContext"></param>
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/// <inheritdoc/>
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protected override void OnEndRendering(ScriptableRenderContext scriptableRenderContext)
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{
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m_CurrentFrame = Time.frameCount;
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var annotation = perceptionCamera.SensorHandle.ReportAnnotationAsync(m_AnnotationDefinition);
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var keypoints = new Dictionary<uint, KeypointEntry>();
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m_AsyncAnnotations[m_CurrentFrame] = (annotation, keypoints);
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foreach (var label in LabelManager.singleton.registeredLabels)
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ProcessLabel(label);
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}
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// ReSharper disable InconsistentNaming
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// ReSharper disable NotAccessedField.Global
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// ReSharper disable NotAccessedField.Local
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/// <summary>
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/// Record storing all of the keypoint data of a labeled gameobject.
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/// </summary>
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[Serializable]
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public class KeypointEntry
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{
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/// <summary>
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/// The label id of the entity
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/// </summary>
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public int label_id;
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/// <summary>
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/// The instance id of the entity
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/// </summary>
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public uint instance_id;
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/// <summary>
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/// The template that the points are based on
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/// </summary>
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public string template_guid;
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/// <summary>
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/// Pose ground truth for the current set of keypoints
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/// </summary>
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public string pose = "unset";
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/// <summary>
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/// Array of all of the keypoints
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/// </summary>
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public Keypoint[] keypoints;
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}
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/// <summary>
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/// The values of a specific keypoint
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/// </summary>
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[Serializable]
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public class Keypoint
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{
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/// <summary>
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/// The index of the keypoint in the template file
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/// </summary>
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public int index;
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/// <summary>
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/// The keypoint's x-coordinate pixel location
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/// </summary>
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public float x;
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/// <summary>
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/// The keypoint's y-coordinate pixel location
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/// </summary>
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public float y;
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/// <summary>
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/// The state of the point,
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/// 0 = not present,
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/// 1 = keypoint is present but not visible,
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/// 2 = keypoint is present and visible
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/// </summary>
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public int state;
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}
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// ReSharper restore InconsistentNaming
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// ReSharper restore NotAccessedField.Global
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// ReSharper restore NotAccessedField.Local
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float GetCaptureHeight()
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{
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var targetTexture = perceptionCamera.attachedCamera.targetTexture;
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return targetTexture != null ?
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targetTexture.height : Screen.height;
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}
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Vector3 ConvertToScreenSpace(Vector3 worldLocation)
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{
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var pt = perceptionCamera.attachedCamera.WorldToScreenPoint(worldLocation);
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pt.y = GetCaptureHeight() - pt.y;
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if (Mathf.Approximately(pt.y, perceptionCamera.attachedCamera.pixelHeight))
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pt.y -= .0001f;
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if (Mathf.Approximately(pt.x, perceptionCamera.attachedCamera.pixelWidth))
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pt.x -= .0001f;
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return pt;
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}
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struct CachedData
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{
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public bool status;
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public Animator animator;
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public KeypointEntry keypoints;
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public List<(JointLabel, int)> overrides;
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}
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Dictionary<uint, CachedData> m_KnownStatus;
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bool TryToGetTemplateIndexForJoint(KeypointTemplate template, JointLabel joint, out int index)
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{
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index = -1;
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foreach (var jointTemplate in joint.templateInformation.Where(jointTemplate => jointTemplate.template == template))
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{
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for (var i = 0; i < template.keypoints.Length; i++)
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{
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if (template.keypoints[i].label == jointTemplate.label)
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{
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index = i;
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return true;
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}
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}
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}
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return false;
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}
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bool DoesTemplateContainJoint(JointLabel jointLabel)
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{
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foreach (var template in jointLabel.templateInformation)
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{
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if (template.template == activeTemplate)
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{
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if (activeTemplate.keypoints.Any(i => i.label == template.label))
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{
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return true;
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}
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}
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}
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return false;
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}
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void ProcessLabel(Labeling labeledEntity)
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{
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if (!idLabelConfig.TryGetLabelEntryFromInstanceId(labeledEntity.instanceId, out var labelEntry))
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return;
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// Cache out the data of a labeled game object the first time we see it, this will
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// save performance each frame. Also checks to see if a labeled game object can be annotated.
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if (!m_KnownStatus.ContainsKey(labeledEntity.instanceId))
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{
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var cached = new CachedData()
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{
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status = false,
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animator = null,
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keypoints = new KeypointEntry(),
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overrides = new List<(JointLabel, int)>()
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};
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var entityGameObject = labeledEntity.gameObject;
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cached.keypoints.instance_id = labeledEntity.instanceId;
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cached.keypoints.label_id = labelEntry.id;
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cached.keypoints.template_guid = activeTemplate.templateID;
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cached.keypoints.keypoints = new Keypoint[activeTemplate.keypoints.Length];
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for (var i = 0; i < cached.keypoints.keypoints.Length; i++)
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{
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cached.keypoints.keypoints[i] = new Keypoint { index = i, state = 0 };
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}
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var animator = entityGameObject.transform.GetComponentInChildren<Animator>();
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if (animator != null)
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{
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cached.animator = animator;
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cached.status = true;
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}
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foreach (var joint in entityGameObject.transform.GetComponentsInChildren<JointLabel>())
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{
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if (TryToGetTemplateIndexForJoint(activeTemplate, joint, out var idx))
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{
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cached.overrides.Add((joint, idx));
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cached.status = true;
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}
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}
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m_KnownStatus[labeledEntity.instanceId] = cached;
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}
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var cachedData = m_KnownStatus[labeledEntity.instanceId];
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if (cachedData.status)
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{
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var animator = cachedData.animator;
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var keypoints = cachedData.keypoints.keypoints;
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// Go through all of the rig keypoints and get their location
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for (var i = 0; i < activeTemplate.keypoints.Length; i++)
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{
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var pt = activeTemplate.keypoints[i];
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if (pt.associateToRig)
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{
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var bone = animator.GetBoneTransform(pt.rigLabel);
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if (bone != null)
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{
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InitKeypoint(bone.position, keypoints, i);
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}
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}
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}
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// Go through all of the additional or override points defined by joint labels and get
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// their locations
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foreach (var (joint, idx) in cachedData.overrides)
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{
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InitKeypoint(joint.transform.position, keypoints, idx);
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}
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cachedData.keypoints.pose = "unset";
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if (cachedData.animator != null)
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{
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cachedData.keypoints.pose = GetPose(cachedData.animator);
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}
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m_AsyncAnnotations[m_CurrentFrame].keypoints[labeledEntity.instanceId] = cachedData.keypoints;
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}
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}
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private void InitKeypoint(Vector3 position, Keypoint[] keypoints, int idx)
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{
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var loc = ConvertToScreenSpace(position);
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keypoints[idx].index = idx;
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if (loc.z < 0)
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{
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keypoints[idx].x = 0;
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keypoints[idx].y = 0;
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keypoints[idx].state = 0;
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}
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else
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{
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keypoints[idx].x = loc.x;
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keypoints[idx].y = loc.y;
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keypoints[idx].state = 2;
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}
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}
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string GetPose(Animator animator)
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{
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var info = animator.GetCurrentAnimatorClipInfo(0);
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if (info != null && info.Length > 0)
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{
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var clip = info[0].clip;
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var timeOffset = animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
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if (animationPoseConfigs != null)
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{
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foreach (var p in animationPoseConfigs)
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{
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if (p != null && p.animationClip == clip)
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{
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var time = timeOffset;
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var label = p.GetPoseAtTime(time);
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return label;
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}
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}
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}
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}
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return "unset";
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}
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Keypoint GetKeypointForJoint(KeypointEntry entry, int joint)
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{
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if (joint < 0 || joint >= entry.keypoints.Length) return null;
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return entry.keypoints[joint];
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}
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/// <inheritdoc/>
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protected override void OnVisualize()
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{
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if (m_KeypointEntriesToReport == null) return;
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var jointTexture = activeTemplate.jointTexture;
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if (jointTexture == null) jointTexture = m_MissingTexture;
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var skeletonTexture = activeTemplate.skeletonTexture;
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if (skeletonTexture == null) skeletonTexture = m_MissingTexture;
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foreach (var entry in m_KeypointEntriesToReport)
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{
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foreach (var bone in activeTemplate.skeleton)
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{
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var joint1 = GetKeypointForJoint(entry, bone.joint1);
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var joint2 = GetKeypointForJoint(entry, bone.joint2);
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if (joint1 != null && joint1.state == 2 && joint2 != null && joint2.state == 2)
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{
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VisualizationHelper.DrawLine(joint1.x, joint1.y, joint2.x, joint2.y, bone.color, 8, skeletonTexture);
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}
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}
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|
|
|
foreach (var keypoint in entry.keypoints)
|
|
{
|
|
if (keypoint.state == 2)
|
|
VisualizationHelper.DrawPoint(keypoint.x, keypoint.y, activeTemplate.keypoints[keypoint.index].color, 8, jointTexture);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ReSharper disable InconsistentNaming
|
|
// ReSharper disable NotAccessedField.Local
|
|
[Serializable]
|
|
struct JointJson
|
|
{
|
|
public string label;
|
|
public int index;
|
|
public Color color;
|
|
}
|
|
|
|
[Serializable]
|
|
struct SkeletonJson
|
|
{
|
|
public int joint1;
|
|
public int joint2;
|
|
public Color color;
|
|
}
|
|
|
|
[Serializable]
|
|
struct KeypointJson
|
|
{
|
|
public string template_id;
|
|
public string template_name;
|
|
public JointJson[] key_points;
|
|
public SkeletonJson[] skeleton;
|
|
}
|
|
// ReSharper restore InconsistentNaming
|
|
// ReSharper restore NotAccessedField.Local
|
|
|
|
KeypointJson TemplateToJson(KeypointTemplate input)
|
|
{
|
|
var json = new KeypointJson();
|
|
json.template_id = input.templateID;
|
|
json.template_name = input.templateName;
|
|
json.key_points = new JointJson[input.keypoints.Length];
|
|
json.skeleton = new SkeletonJson[input.skeleton.Length];
|
|
|
|
for (var i = 0; i < input.keypoints.Length; i++)
|
|
{
|
|
json.key_points[i] = new JointJson
|
|
{
|
|
label = input.keypoints[i].label,
|
|
index = i,
|
|
color = input.keypoints[i].color
|
|
};
|
|
}
|
|
|
|
for (var i = 0; i < input.skeleton.Length; i++)
|
|
{
|
|
json.skeleton[i] = new SkeletonJson()
|
|
{
|
|
joint1 = input.skeleton[i].joint1,
|
|
joint2 = input.skeleton[i].joint2,
|
|
color = input.skeleton[i].color
|
|
};
|
|
}
|
|
|
|
return json;
|
|
}
|
|
}
|
|
}
|