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34 行
828 B
34 行
828 B
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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public class Rotator : MonoBehaviour
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{
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[SerializeField]
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public float yDegreesPerSecond = 180;
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DateTime prev = DateTime.Now;
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double[] difs = new double[1000];
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int count = 0;
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// Update is called once per frame
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void Update()
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{
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var now = DateTime.Now;
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var dif = now - prev;
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transform.localRotation *= Quaternion.Euler(0, yDegreesPerSecond * Time.deltaTime, 0);
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prev = now;
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if (count < difs.Length)
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{
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difs[count] = dif.TotalMilliseconds;
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}
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else
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{
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Debug.Log("DIFS==================");
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for (int i = 0; i < difs.Length; i++)
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{
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Debug.Log(difs[i]+"\n");
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}
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}
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count++;
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}
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}
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