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97 行
2.9 KiB
97 行
2.9 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Perception.Randomization.Samplers;
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namespace UnityEngine.Experimental.Perception.Randomization.Parameters
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{
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/// <summary>
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/// Parameters, in conjunction with a parameter configuration, are used to create convenient interfaces for
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/// randomizing simulations.
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/// </summary>
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[Serializable]
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public abstract class Parameter
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{
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[HideInInspector, SerializeField] internal bool collapsed;
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/// <summary>
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/// The sample type generated by this parameter
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/// </summary>
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public abstract Type sampleType { get; }
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/// <summary>
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/// Returns an IEnumerable that iterates over each sampler field in this parameter
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/// </summary>
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public abstract IEnumerable<ISampler> samplers { get; }
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/// <summary>
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/// Constructs a new parameter
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/// </summary>
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protected Parameter()
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{
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InitializeSamplers();
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}
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/// <summary>
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/// Returns the display name of a parameter type
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/// </summary>
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/// <param name="type">A subclass of Parameter</param>
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/// <returns>The parameter type's display name</returns>
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public static string GetDisplayName(Type type)
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{
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return type.Name.Replace("Parameter", "");
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}
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/// <summary>
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/// Deterministically ensures that no sampler shares the same seed when a parameter is initialized
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/// </summary>
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void InitializeSamplers()
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{
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var i = 0;
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foreach (var sampler in samplers)
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{
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sampler.IterateState(i++);
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sampler.ResetState();
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}
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}
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internal void RandomizeSamplers()
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{
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foreach (var sampler in samplers)
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{
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sampler.baseSeed = SamplerUtility.GenerateRandomSeed();
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sampler.ResetState();
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}
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}
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/// <summary>
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/// Resets the state of each sampler employed by this parameter
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/// </summary>
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public void ResetState()
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{
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foreach (var sampler in samplers)
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sampler.ResetState();
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}
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/// <summary>
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/// Offsets the state of each sampler employed by this parameter
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/// </summary>
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/// <param name="offsetIndex">Often the current scenario iteration</param>
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public void IterateState(int offsetIndex)
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{
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foreach (var sampler in samplers)
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sampler.IterateState(offsetIndex);
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}
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/// <summary>
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/// Generates a generic sample
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/// </summary>
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/// <returns>The generated sample</returns>
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public abstract object GenericSample();
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/// <summary>
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/// Validates parameter settings
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/// </summary>
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public virtual void Validate() { }
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}
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}
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