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35 行
1.1 KiB
35 行
1.1 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// Label to designate a custom joint/keypoint. These are needed to add body
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/// parts to a humanoid model that are not contained in its <see cref="Animator"/> <see cref="Avatar"/>
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/// </summary>
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[AddComponentMenu("Perception/Labeling/Joint Label")]
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public class JointLabel : MonoBehaviour
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{
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/// <summary>
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/// Maps this joint to a joint in a <see cref="KeypointTemplate"/>
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/// </summary>
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[Serializable]
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public class TemplateData
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{
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/// <summary>
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/// The <see cref="KeypointTemplate"/> that defines this joint.
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/// </summary>
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public KeypointTemplate template;
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/// <summary>
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/// The name of the joint.
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/// </summary>
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public string label;
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};
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/// <summary>
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/// List of all of the templates that this joint can be mapped to.
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/// </summary>
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public List<TemplateData> templateInformation;
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}
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}
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