您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
360 行
16 KiB
360 行
16 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics.CodeAnalysis;
|
|
using Unity.Collections;
|
|
using Unity.Profiling;
|
|
using UnityEngine.Rendering;
|
|
|
|
namespace UnityEngine.Perception.GroundTruth
|
|
{
|
|
|
|
|
|
/// <summary>
|
|
/// Produces 3d bounding box ground truth for all visible and <see cref="Labeling"/> objects each frame.
|
|
/// </summary>
|
|
public class BoundingBox3DLabeler : CameraLabeler
|
|
{
|
|
///<inheritdoc/>
|
|
public override string description
|
|
{
|
|
get => "Produces 3D bounding box ground truth data for all visible objects that bear a label defined in this labeler's associated label configuration.";
|
|
protected set {}
|
|
}
|
|
|
|
// ReSharper disable MemberCanBePrivate.Global
|
|
/// <summary>
|
|
/// The GUID id to associate with the annotations produced by this labeler.
|
|
/// </summary>
|
|
public string annotationId = "0bfbe00d-00fa-4555-88d1-471b58449f5c";
|
|
/// <summary>
|
|
/// The <see cref="IdLabelConfig"/> which associates objects with labels.
|
|
/// </summary>
|
|
public IdLabelConfig idLabelConfig;
|
|
// ReSharper restore MemberCanBePrivate.Global
|
|
|
|
/// <summary>
|
|
/// Each 3D bounding box data record maps a tuple of (instance, label) to translation, size and rotation that draws a 3D bounding box,
|
|
/// as well as velocity and acceleration (optional) of the 3D bounding box. All location data is given with respect to the sensor coordinate system.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Currently not supporting exporting velocity and acceleration. Both values will be null.
|
|
/// </remarks>
|
|
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
|
[Serializable]
|
|
public struct BoxData
|
|
{
|
|
/// <summary>
|
|
/// Integer identifier of the label
|
|
/// </summary>
|
|
public int label_id;
|
|
/// <summary>
|
|
/// String identifier of the label
|
|
/// </summary>
|
|
public string label_name;
|
|
/// <summary>
|
|
/// UUID of the instance
|
|
/// </summary>
|
|
public uint instance_id;
|
|
/// <summary>
|
|
/// 3d bounding box's center location in meters as center_x, center_y, center_z with respect to global coordinate system
|
|
/// </summary>
|
|
public Vector3 translation;
|
|
/// <summary>
|
|
/// 3d bounding box size in meters as width, length, height
|
|
/// </summary>
|
|
public Vector3 size;
|
|
/// <summary>
|
|
/// 3d bounding box orientation as quaternion: w, x, y, z
|
|
/// </summary>
|
|
public Quaternion rotation;
|
|
/// <summary>
|
|
/// [optional]: 3d bounding box velocity in meters per second as v_x, v_y, v_z
|
|
/// </summary>
|
|
public Vector3 velocity;
|
|
/// <summary>
|
|
/// [optional]: 3d bounding box acceleration in meters per second^2 as a_x, a_y, a_z
|
|
/// </summary>
|
|
public Vector3 acceleration;
|
|
}
|
|
|
|
static ProfilerMarker s_BoundingBoxCallback = new ProfilerMarker("OnBoundingBoxes3DReceived");
|
|
AnnotationDefinition m_AnnotationDefinition;
|
|
|
|
Dictionary<int, AsyncAnnotation> m_AsyncAnnotations;
|
|
Dictionary<int, Dictionary<uint, BoxData>> m_BoundingBoxValues;
|
|
List<BoxData> m_ToReport;
|
|
|
|
int m_CurrentFrame;
|
|
|
|
|
|
/// <summary>
|
|
/// Color to use for 3D visualization box
|
|
/// </summary>
|
|
// ReSharper disable once MemberCanBePrivate.Global
|
|
public Color visualizationColor = Color.green;
|
|
|
|
/// <inheritdoc/>
|
|
protected override bool supportsVisualization => true;
|
|
|
|
/// <summary>
|
|
/// Fired when the bounding boxes are computed for a frame.
|
|
/// </summary>
|
|
public event Action<int, List<BoxData>> BoundingBoxComputed;
|
|
|
|
/// <summary>
|
|
/// Creates a new BoundingBox3DLabeler. Be sure to assign <see cref="idLabelConfig"/> before adding to a <see cref="PerceptionCamera"/>.
|
|
/// </summary>
|
|
public BoundingBox3DLabeler() {}
|
|
|
|
/// <summary>
|
|
/// Creates a new BoundingBox3DLabeler with the given <see cref="IdLabelConfig"/>.
|
|
/// </summary>
|
|
/// <param name="labelConfig">The label config for resolving the label for each object.</param>
|
|
public BoundingBox3DLabeler(IdLabelConfig labelConfig)
|
|
{
|
|
idLabelConfig = labelConfig;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void Setup()
|
|
{
|
|
if (idLabelConfig == null)
|
|
throw new InvalidOperationException("BoundingBox2DLabeler's idLabelConfig field must be assigned");
|
|
|
|
m_AnnotationDefinition = DatasetCapture.RegisterAnnotationDefinition("bounding box 3D", idLabelConfig.GetAnnotationSpecification(),
|
|
"Bounding box for each labeled object visible to the sensor", id: new Guid(annotationId));
|
|
|
|
perceptionCamera.RenderedObjectInfosCalculated += OnRenderObjectInfosCalculated;
|
|
|
|
m_AsyncAnnotations = new Dictionary<int, AsyncAnnotation>();
|
|
m_BoundingBoxValues = new Dictionary<int, Dictionary<uint, BoxData>>();
|
|
m_ToReport = new List<BoxData>();
|
|
}
|
|
|
|
static BoxData ConvertToBoxData(IdLabelEntry label, uint instanceId, Vector3 center, Vector3 extents, Quaternion rot)
|
|
{
|
|
return new BoxData
|
|
{
|
|
label_id = label.id,
|
|
label_name = label.label,
|
|
instance_id = instanceId,
|
|
translation = center,
|
|
size = extents * 2,
|
|
rotation = rot,
|
|
acceleration = Vector3.zero,
|
|
velocity = Vector3.zero
|
|
};
|
|
}
|
|
|
|
static Vector3[] GetBoxCorners(Bounds bounds, Quaternion rotation)
|
|
{
|
|
var boundsCenter = bounds.center;
|
|
var right = Vector3.right * bounds.extents.x;
|
|
var up = Vector3.up * bounds.extents.y;
|
|
var forward = Vector3.forward * bounds.extents.z;
|
|
|
|
right = rotation * right;
|
|
up = rotation * up;
|
|
forward = rotation * forward;
|
|
|
|
var doubleRight = right * 2;
|
|
var doubleUp = up * 2;
|
|
var doubleForward = forward * 2;
|
|
|
|
var corners = new Vector3[8];
|
|
corners[0] = boundsCenter - right - up - forward;
|
|
corners[1] = corners[0] + doubleUp;
|
|
corners[2] = corners[1] + doubleRight;
|
|
corners[3] = corners[0] + doubleRight;
|
|
for (var i = 0; i < 4; i++)
|
|
{
|
|
corners[i + 4] = corners[i] + doubleForward;
|
|
}
|
|
|
|
return corners;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void OnBeginRendering(ScriptableRenderContext scriptableRenderContext)
|
|
{
|
|
m_CurrentFrame = Time.frameCount;
|
|
|
|
m_BoundingBoxValues[m_CurrentFrame] = new Dictionary<uint, BoxData>();
|
|
|
|
m_AsyncAnnotations[m_CurrentFrame] = perceptionCamera.SensorHandle.ReportAnnotationAsync(m_AnnotationDefinition);
|
|
|
|
foreach (var label in LabelManager.singleton.registeredLabels)
|
|
ProcessLabel(label);
|
|
}
|
|
|
|
void OnRenderObjectInfosCalculated(int frameCount, NativeArray<RenderedObjectInfo> renderedObjectInfos)
|
|
{
|
|
if (!m_AsyncAnnotations.TryGetValue(frameCount, out var asyncAnnotation))
|
|
return;
|
|
|
|
if (!m_BoundingBoxValues.TryGetValue(frameCount, out var boxes))
|
|
return;
|
|
|
|
m_AsyncAnnotations.Remove(frameCount);
|
|
m_BoundingBoxValues.Remove(frameCount);
|
|
|
|
using (s_BoundingBoxCallback.Auto())
|
|
{
|
|
m_ToReport.Clear();
|
|
|
|
for (var i = 0; i < renderedObjectInfos.Length; i++)
|
|
{
|
|
var objectInfo = renderedObjectInfos[i];
|
|
|
|
if (boxes.TryGetValue(objectInfo.instanceId, out var box))
|
|
{
|
|
m_ToReport.Add(box);
|
|
}
|
|
}
|
|
|
|
BoundingBoxComputed?.Invoke(frameCount, m_ToReport);
|
|
asyncAnnotation.ReportValues(m_ToReport);
|
|
}
|
|
}
|
|
|
|
void ProcessLabel(Labeling labeledEntity)
|
|
{
|
|
using (s_BoundingBoxCallback.Auto())
|
|
{
|
|
// Unfortunately to get the non-axis aligned bounding prism from a game object is not very
|
|
// straightforward. A game object's default bounding prism is always axis aligned. To find a "tight"
|
|
// fitting prism for a game object we must calculate the oriented bounds of all of the meshes in a
|
|
// game object. These meshes (in the object tree) may go through a series of transformations. We need
|
|
// to transform all of the children mesh bounds into the coordinate space of the "labeled" game object
|
|
// and then intersect all of those bounds together. We then need to apply the "labeled" game object's
|
|
// transform to the combined bounds to transform the bounds into world space. Finally, we then need
|
|
// to take the bounds in world space and transform it to camera space to record it to json...
|
|
//
|
|
// Currently we are only reporting objects that are a) labeled and b) are visible based on the perception
|
|
// camera's rendered object info. In the future we plan on reporting how much of the object can be seen, including
|
|
// none if it is off camera
|
|
if (idLabelConfig.TryGetLabelEntryFromInstanceId(labeledEntity.instanceId, out var labelEntry))
|
|
{
|
|
var entityGameObject = labeledEntity.gameObject;
|
|
|
|
var meshFilters = entityGameObject.GetComponentsInChildren<MeshFilter>();
|
|
if (meshFilters == null || meshFilters.Length == 0) return;
|
|
|
|
var labelTransform = entityGameObject.transform;
|
|
var cameraTransform = perceptionCamera.transform;
|
|
var combinedBounds = new Bounds(Vector3.zero, Vector3.zero);
|
|
var areBoundsUnset = true;
|
|
|
|
// Need to convert all bounds into labeling mesh space...
|
|
foreach (var mesh in meshFilters)
|
|
{
|
|
if (!mesh.GetComponent<Renderer>().enabled)
|
|
continue;
|
|
|
|
var currentTransform = mesh.gameObject.transform;
|
|
// Grab the bounds of the game object from the mesh, although these bounds are axis-aligned,
|
|
// they are axis-aligned with respect to the current component's coordinate space. This, in theory
|
|
// could still provide non-ideal fitting bounds (if the model is made strangely, but garbage in; garbage out)
|
|
var meshBounds = mesh.mesh.bounds;
|
|
|
|
var transformedBounds = new Bounds(meshBounds.center, meshBounds.size);
|
|
var transformedRotation = Quaternion.identity;
|
|
|
|
// Apply the transformations on this object until we reach the labeled transform
|
|
while (currentTransform != labelTransform)
|
|
{
|
|
transformedBounds.center = Vector3.Scale(transformedBounds.center, currentTransform.localScale);
|
|
transformedBounds.center = currentTransform.localRotation * transformedBounds.center;
|
|
transformedBounds.center += currentTransform.localPosition;
|
|
transformedBounds.extents = Vector3.Scale(transformedBounds.extents, currentTransform.localScale);
|
|
transformedRotation *= currentTransform.localRotation;
|
|
currentTransform = currentTransform.parent;
|
|
}
|
|
|
|
// Due to rotations that may be applied, we cannot simply use the extents of the bounds, but
|
|
// need to calculate all 8 corners of the bounds and combine them with the current combined
|
|
// bounds
|
|
var corners = GetBoxCorners(transformedBounds, transformedRotation);
|
|
|
|
// If this is the first time, create a new bounds struct
|
|
if (areBoundsUnset)
|
|
{
|
|
combinedBounds = new Bounds(corners[0], Vector3.zero);
|
|
areBoundsUnset = false;
|
|
}
|
|
|
|
// Go through each corner add add it to the bounds
|
|
foreach (var c2 in corners)
|
|
{
|
|
combinedBounds.Encapsulate(c2);
|
|
}
|
|
}
|
|
|
|
// Convert the combined bounds into world space
|
|
combinedBounds.center = labelTransform.TransformPoint(combinedBounds.center);
|
|
combinedBounds.extents = Vector3.Scale(combinedBounds.extents, labelTransform.lossyScale);
|
|
|
|
// Now adjust the center and rotation to camera space. Camera space transforms never rescale objects
|
|
combinedBounds.center = combinedBounds.center - cameraTransform.position;
|
|
combinedBounds.center = Quaternion.Inverse(cameraTransform.rotation) * combinedBounds.center;
|
|
|
|
var cameraRotation = Quaternion.Inverse(cameraTransform.rotation) * labelTransform.rotation;
|
|
|
|
var converted = ConvertToBoxData(labelEntry, labeledEntity.instanceId, combinedBounds.center, combinedBounds.extents, cameraRotation);
|
|
|
|
m_BoundingBoxValues[m_CurrentFrame][labeledEntity.instanceId] = converted;
|
|
}
|
|
}
|
|
}
|
|
|
|
static Vector3 CalculateRotatedPoint(Camera cam, Vector3 start, Vector3 xDirection, Vector3 yDirection, Vector3 zDirection, float xScalar, float yScalar, float zScalar)
|
|
{
|
|
var rotatedPoint = start + xDirection * xScalar + yDirection * yScalar + zDirection * zScalar;
|
|
var worldPoint = cam.transform.position + cam.transform.rotation * rotatedPoint;
|
|
return VisualizationHelper.ConvertToScreenSpace(cam, worldPoint);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void OnVisualize()
|
|
{
|
|
if (m_ToReport == null) return;
|
|
|
|
var cam = perceptionCamera.attachedCamera;
|
|
|
|
foreach (var box in m_ToReport)
|
|
{
|
|
var t = box.translation;
|
|
|
|
var right = box.rotation * Vector3.right;
|
|
var up = box.rotation * Vector3.up;
|
|
var forward = box.rotation * Vector3.forward;
|
|
|
|
var s = box.size * 0.5f;
|
|
var bbl = CalculateRotatedPoint(cam, t,right, up, forward,-s.x,-s.y, -s.z);
|
|
var btl = CalculateRotatedPoint(cam, t,right, up, forward,-s.x, s.y, -s.z);
|
|
var btr = CalculateRotatedPoint(cam, t,right, up, forward,s.x, s.y, -s.z);
|
|
var bbr = CalculateRotatedPoint(cam, t,right, up, forward,s.x, -s.y, -s.z);
|
|
|
|
VisualizationHelper.DrawLine(bbl, btl, visualizationColor);
|
|
VisualizationHelper.DrawLine(bbl, bbr, visualizationColor);
|
|
VisualizationHelper.DrawLine(btr, btl, visualizationColor);
|
|
VisualizationHelper.DrawLine(btr, bbr, visualizationColor);
|
|
|
|
var fbl = CalculateRotatedPoint(cam, t,right, up, forward,-s.x,-s.y, s.z);
|
|
var ftl = CalculateRotatedPoint(cam, t,right, up, forward,-s.x, s.y, s.z);
|
|
var ftr = CalculateRotatedPoint(cam, t,right, up, forward,s.x, s.y, s.z);
|
|
var fbr = CalculateRotatedPoint(cam, t,right, up, forward,s.x, -s.y, s.z);
|
|
|
|
VisualizationHelper.DrawLine(fbl, ftl, visualizationColor);
|
|
VisualizationHelper.DrawLine(fbl, fbr, visualizationColor);
|
|
VisualizationHelper.DrawLine(ftr, ftl, visualizationColor);
|
|
VisualizationHelper.DrawLine(ftr, fbr, visualizationColor);
|
|
|
|
VisualizationHelper.DrawLine(fbl, bbl, visualizationColor);
|
|
VisualizationHelper.DrawLine(fbr, bbr, visualizationColor);
|
|
VisualizationHelper.DrawLine(ftl, btl, visualizationColor);
|
|
VisualizationHelper.DrawLine(ftr, btr, visualizationColor);
|
|
}
|
|
}
|
|
}
|
|
}
|