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50 行
1.9 KiB
50 行
1.9 KiB
#if HDRP_PRESENT
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using System;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.HighDefinition;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// Custom Pass which renders labeled images where each object with a Labeling component is drawn with the value
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/// specified by the given LabelingConfiguration.
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/// </summary>
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public class SemanticSegmentationPass : CustomPass
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{
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public RenderTexture targetTexture;
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public SemanticSegmentationLabelConfig semanticSegmentationLabelConfig;
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public Camera targetCamera;
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SemanticSegmentationCrossPipelinePass m_SemanticSegmentationCrossPipelinePass;
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public SemanticSegmentationPass(Camera targetCamera, RenderTexture targetTexture, SemanticSegmentationLabelConfig semanticSegmentationLabelConfig)
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{
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this.targetTexture = targetTexture;
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this.semanticSegmentationLabelConfig = semanticSegmentationLabelConfig;
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this.targetCamera = targetCamera;
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EnsureInit();
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}
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void EnsureInit()
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{
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if (m_SemanticSegmentationCrossPipelinePass == null)
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{
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m_SemanticSegmentationCrossPipelinePass = new SemanticSegmentationCrossPipelinePass(targetCamera, semanticSegmentationLabelConfig);
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m_SemanticSegmentationCrossPipelinePass.EnsureActivated();
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}
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}
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protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
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{
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EnsureInit();
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m_SemanticSegmentationCrossPipelinePass.Setup();
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}
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protected override void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera hdCamera, CullingResults cullingResult)
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{
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CoreUtils.SetRenderTarget(cmd, targetTexture);
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m_SemanticSegmentationCrossPipelinePass.Execute(renderContext, cmd, hdCamera.camera, cullingResult);
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}
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}
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}
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#endif
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