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46 行
1.8 KiB
46 行
1.8 KiB
#if HDRP_PRESENT
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using System;
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using JetBrains.Annotations;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.Rendering;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// A CustomPass for creating object instance segmentation images. GameObjects containing Labeling components
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/// are assigned unique IDs, which are rendered into the target texture.
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/// </summary>
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public class InstanceSegmentationPass : CustomPass
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{
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InstanceSegmentationCrossPipelinePass m_InstanceSegmentationCrossPipelinePass;
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public RenderTexture targetTexture;
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public Camera targetCamera;
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[UsedImplicitly]
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public InstanceSegmentationPass() {}
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protected override void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera hdCamera, CullingResults cullingResult)
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{
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CoreUtils.SetRenderTarget(cmd, targetTexture, ClearFlag.All);
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m_InstanceSegmentationCrossPipelinePass.Execute(renderContext, cmd, hdCamera.camera, cullingResult);
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}
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public void EnsureInit()
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{
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if (m_InstanceSegmentationCrossPipelinePass == null)
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{
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m_InstanceSegmentationCrossPipelinePass = new InstanceSegmentationCrossPipelinePass(targetCamera);
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m_InstanceSegmentationCrossPipelinePass.Setup();
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}
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}
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protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
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{
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base.Setup(renderContext, cmd);
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Debug.Assert(m_InstanceSegmentationCrossPipelinePass != null, "InstanceSegmentationPass.EnsureInit() should be called before the first camera render to get proper object labels in the first frame");
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EnsureInit();
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}
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}
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}
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#endif
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