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using NUnit.Framework;
using UnityEngine;
using UnityEngine.Perception.Randomization.Parameters;
namespace RandomizationTests.ParameterTests
{
[TestFixture]
public class CategoricalParameterTests
{
GameObject m_TestObject;
[SetUp]
public void Setup()
{
m_TestObject = new GameObject();
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_TestObject);
}
[Test]
public void NegativeProbabilities()
{
var parameter = new StringParameter();
parameter.AddOption("option1", 1f);
parameter.AddOption("option2", -1f);
Assert.Throws<ParameterValidationException>(() => parameter.Validate());
}
[Test]
public void ZeroSumProbability()
{
var parameter = new StringParameter();
parameter.AddOption("option1", 0f);
parameter.AddOption("option2", 0f);
Assert.Throws<ParameterValidationException>(() => parameter.Validate());
}
}
}