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using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.Perception.Randomization.Configuration;
using UnityEngine.Perception.Randomization.Parameters;
using UnityEngine.TestTools;
namespace RandomizationTests
{
[TestFixture]
public class ParameterConfigurationTests
{
GameObject m_TestObject;
[SetUp]
public void Setup()
{
m_TestObject = new GameObject();
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_TestObject);
}
[Test]
public void CheckForParametersWithSameNameTest()
{
var config = m_TestObject.AddComponent<ParameterConfiguration>();
var param1 = config.AddParameter<FloatParameter>();
var param2 = config.AddParameter<BooleanParameter>();
param1.name = "SameName";
param2.name = "SameName";
Assert.Throws<ParameterConfigurationException>(() => config.ValidateParameters());
}
[Test]
public void AddingNonParameterTypesTest()
{
var config = m_TestObject.AddComponent<ParameterConfiguration>();
Assert.DoesNotThrow(() => config.AddParameter(typeof(FloatParameter)));
Assert.Throws<ParameterConfigurationException>(() => config.AddParameter(typeof(Rigidbody)));
}
}
}