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83 行
3.5 KiB
83 行
3.5 KiB
using System;
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using Unity.Collections;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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#if HDRP_PRESENT
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using UnityEngine.Rendering.HighDefinition;
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#endif
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#if URP_PRESENT
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#endif
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namespace UnityEngine.Perception.GroundTruth
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{
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partial class PerceptionCamera
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{
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/// <summary>
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/// Invoked when instance segmentation images are read back from the graphics system. The first parameter is the
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/// Time.frameCount at which the objects were rendered. May be invoked many frames after the objects were rendered.
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/// </summary>
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public event Action<int, NativeArray<uint>, RenderTexture> InstanceSegmentationImageReadback;
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/// <summary>
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/// Invoked when RenderedObjectInfos are calculated. The first parameter is the Time.frameCount at which the
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/// objects were rendered. This may be called many frames after the objects were rendered.
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/// </summary>
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public event Action<int, NativeArray<RenderedObjectInfo>> RenderedObjectInfosCalculated;
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RenderedObjectInfoGenerator m_RenderedObjectInfoGenerator;
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RenderTexture m_InstanceSegmentationTexture;
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RenderTextureReader<uint> m_InstanceSegmentationReader;
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void SetupInstanceSegmentation()
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{
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var myCamera = GetComponent<Camera>();
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var width = myCamera.pixelWidth;
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var height = myCamera.pixelHeight;
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m_InstanceSegmentationTexture = new RenderTexture(new RenderTextureDescriptor(width, height, GraphicsFormat.R8G8B8A8_UNorm, 8));
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m_InstanceSegmentationTexture.name = "InstanceSegmentation";
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m_RenderedObjectInfoGenerator = new RenderedObjectInfoGenerator();
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#if HDRP_PRESENT
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var customPassVolume = this.GetComponent<CustomPassVolume>() ?? gameObject.AddComponent<CustomPassVolume>();
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customPassVolume.injectionPoint = CustomPassInjectionPoint.BeforeRendering;
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customPassVolume.isGlobal = true;
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var instanceSegmentationPass = new InstanceSegmentationPass()
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{
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name = "Instance segmentation pass",
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targetCamera = GetComponent<Camera>(),
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targetTexture = m_InstanceSegmentationTexture
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};
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instanceSegmentationPass.EnsureInit();
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customPassVolume.customPasses.Add(instanceSegmentationPass);
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#endif
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#if URP_PRESENT
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AddScriptableRenderPass(new InstanceSegmentationUrpPass(myCamera, m_InstanceSegmentationTexture));
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#endif
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m_InstanceSegmentationReader = new RenderTextureReader<uint>(m_InstanceSegmentationTexture, myCamera, (frameCount, data, tex) =>
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{
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InstanceSegmentationImageReadback?.Invoke(frameCount, data, tex);
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if (RenderedObjectInfosCalculated != null)
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{
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m_RenderedObjectInfoGenerator.Compute(data, tex.width, BoundingBoxOrigin.TopLeft, out var renderedObjectInfos, Allocator.Temp);
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RenderedObjectInfosCalculated?.Invoke(frameCount, renderedObjectInfos);
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renderedObjectInfos.Dispose();
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}
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});
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}
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void CleanUpInstanceSegmentation()
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{
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if (m_InstanceSegmentationTexture != null)
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m_InstanceSegmentationTexture.Release();
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m_InstanceSegmentationTexture = null;
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m_InstanceSegmentationReader?.WaitForAllImages();
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m_InstanceSegmentationReader?.Dispose();
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m_InstanceSegmentationReader = null;
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}
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}
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}
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