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115 行
4.7 KiB
115 行
4.7 KiB
using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using Unity.Collections;
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namespace UnityEngine.Perception.GroundTruth {
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/// <summary>
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/// A definition for how a <see cref="Labeling"/> should be resolved to a single label and id for ground truth generation.
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/// </summary>
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[CreateAssetMenu(fileName = "IdLabelConfig", menuName = "Perception/ID Label Config", order = 1)]
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public class IdLabelConfig : LabelConfig<IdLabelEntry>
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{
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/// <summary>
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/// Whether the inspector will auto-assign ids based on the id of the first element.
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/// </summary>
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public bool autoAssignIds = true;
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/// <summary>
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/// Whether the inspector will start label ids at zero or one when <see cref="autoAssignIds"/> is enabled.
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/// </summary>
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public StartingLabelId startingLabelId = StartingLabelId.One;
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LabelEntryMatchCache m_LabelEntryMatchCache;
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/// <summary>
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/// Attempts to find the label id for the given instance id.
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/// </summary>
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/// <param name="instanceId">The instanceId of the object for which the labelId should be found</param>
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/// <param name="labelEntry">The LabelEntry associated with the object. default if not found</param>
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/// <returns>True if a labelId is found for the given instanceId.</returns>
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public bool TryGetLabelEntryFromInstanceId(uint instanceId, out IdLabelEntry labelEntry)
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{
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return TryGetLabelEntryFromInstanceId(instanceId, out labelEntry, out var _);
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}
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/// <summary>
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/// Attempts to find the label id for the given instance id.
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/// </summary>
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/// <param name="instanceId">The instanceId of the object for which the labelId should be found</param>
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/// <param name="labelEntry">The LabelEntry associated with the object. default if not found</param>
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/// <param name="index">The index of the found LabelEntry in <see cref="LabelConfig{T}.labelEntries"/>. -1 if not found</param>
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/// <returns>True if a labelId is found for the given instanceId.</returns>
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public bool TryGetLabelEntryFromInstanceId(uint instanceId, out IdLabelEntry labelEntry, out int index)
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{
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EnsureInitLabelEntryMatchCache();
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return m_LabelEntryMatchCache.TryGetLabelEntryFromInstanceId(instanceId, out labelEntry, out index);
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}
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private void EnsureInitLabelEntryMatchCache()
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{
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if (m_LabelEntryMatchCache == null)
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m_LabelEntryMatchCache = new LabelEntryMatchCache(this, Allocator.Persistent);
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}
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/// <inheritdoc/>
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protected override void OnInit()
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{
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if (m_LabelEntryMatchCache != null)
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{
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throw new InvalidOperationException("Init may not be called after TryGetLabelEntryFromInstanceId has been called for the first time.");
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}
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}
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void OnDisable()
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{
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m_LabelEntryMatchCache?.Dispose();
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m_LabelEntryMatchCache = null;
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}
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[SuppressMessage("ReSharper", "InconsistentNaming")]
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internal struct LabelEntrySpec
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{
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/// <summary>
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/// The label id prepared for reporting in the annotation
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/// </summary>
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[UsedImplicitly]
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public int label_id;
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/// <summary>
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/// The label name prepared for reporting in the annotation
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/// </summary>
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[UsedImplicitly]
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public string label_name;
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}
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internal LabelEntrySpec[] GetAnnotationSpecification()
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{
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return labelEntries.Select((l) => new LabelEntrySpec()
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{
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label_id = l.id,
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label_name = l.label,
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}).ToArray();
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}
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/// <summary>
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/// Creates a LabelEntryMatchCache from the currently registered labeled objects, which can be used to look up
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/// labeling information in future frames, even after the objects have been destroyed. Due to timing of labeled
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/// object registration, if this is called during or before LateUpdate, this cache may become invalid.
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///
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/// It is recommended to only use this method in rendering, as the cache is guaranteed to be in its final state
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/// for ground truth generation.
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/// </summary>
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/// <param name="allocator">The allocator for creating the cache.</param>
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/// <returns>The created cache.</returns>
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public LabelEntryMatchCache CreateLabelEntryMatchCache(Allocator allocator)
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{
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EnsureInitLabelEntryMatchCache();
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return m_LabelEntryMatchCache.CloneCurrentState(allocator);
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}
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}
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}
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