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141 行
6.6 KiB
141 行
6.6 KiB
using System;
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using System.Collections.Generic;
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using UnityEditorInternal;
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using UnityEngine;
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using UnityEngine.Perception.GroundTruth;
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namespace UnityEditor.Perception.GroundTruth
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{
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[CustomEditor(typeof(PerceptionCamera))]
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sealed class PerceptionCameraEditor : Editor
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{
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Dictionary<SerializedProperty, CameraLabelerDrawer> m_CameraLabelerDrawers = new Dictionary<SerializedProperty, CameraLabelerDrawer>();
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ReorderableList m_LabelersList;
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SerializedProperty labelersProperty => this.serializedObject.FindProperty("m_Labelers");
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PerceptionCamera perceptionCamera => ((PerceptionCamera)this.target);
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public void OnEnable()
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{
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m_LabelersList = new ReorderableList(this.serializedObject, labelersProperty, true, false, true, true);
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m_LabelersList.drawHeaderCallback = (rect) =>
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{
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EditorGUI.LabelField(rect, "Camera Labelers", EditorStyles.largeLabel);
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};
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m_LabelersList.elementHeightCallback = GetElementHeight;
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m_LabelersList.drawElementCallback = DrawElement;
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m_LabelersList.onAddCallback += OnAdd;
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m_LabelersList.onRemoveCallback += OnRemove;
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}
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float GetElementHeight(int index)
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{
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var serializedProperty = labelersProperty;
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var element = serializedProperty.GetArrayElementAtIndex(index);
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var editor = GetCameraLabelerDrawer(element, index);
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return editor.GetElementHeight(element);
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}
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void DrawElement(Rect rect, int index, bool isactive, bool isfocused)
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{
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var element = labelersProperty.GetArrayElementAtIndex(index);
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var editor = GetCameraLabelerDrawer(element, index);
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editor.OnGUI(rect, element);
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}
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void OnRemove(ReorderableList list)
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{
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labelersProperty.DeleteArrayElementAtIndex(list.index);
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serializedObject.ApplyModifiedProperties();
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}
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void OnAdd(ReorderableList list)
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{
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Undo.RegisterCompleteObjectUndo(target, "Remove camera labeler");
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var labelers = labelersProperty;
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var dropdownOptions = TypeCache.GetTypesDerivedFrom<CameraLabeler>();
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var menu = new GenericMenu();
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foreach (var option in dropdownOptions)
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{
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var localOption = option;
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menu.AddItem(new GUIContent(option.Name),
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false,
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() => AddLabeler(localOption));
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}
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menu.ShowAsContext();
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}
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void AddLabeler(Type labelerType)
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{
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var labeler = (CameraLabeler)Activator.CreateInstance(labelerType);
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labeler.enabled = true;
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perceptionCamera.AddLabeler(labeler);
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serializedObject.ApplyModifiedProperties();
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}
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public override void OnInspectorGUI()
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{
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using(new EditorGUI.DisabledScope(EditorApplication.isPlaying))
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(perceptionCamera.description)), new GUIContent("Description", "Provide a description for this perception camera (optional)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(perceptionCamera.period)), new GUIContent("Capture Interval", "The interval at which the perception camera should render and capture (seconds)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(perceptionCamera.startTime)), new GUIContent("Start Time","Time at which this perception camera starts rendering and capturing (seconds)."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(perceptionCamera.showVisualizations)), new GUIContent("Show Labeler Visualizations", "Display realtime visualizations for labelers that are currently active on this perception camera."));
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EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(perceptionCamera.captureRgbImages)),new GUIContent("Save Camera Output to Disk", "For each captured frame, save an RGB image of the perception camera's output to disk."));
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serializedObject.ApplyModifiedProperties();
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//EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(PerceptionCamera.labelers)));
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m_LabelersList.DoLayoutList();
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}
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if (EditorSettings.asyncShaderCompilation)
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{
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EditorGUILayout.HelpBox("Asynchronous shader compilation may result in invalid data in beginning frames. " +
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"This can be disabled in Project Settings -> Editor -> Asynchronous Shader Compilation", MessageType.Warning);
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}
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#if HDRP_PRESENT
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var hdRenderPipelineAsset = UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset as UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset;
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if (hdRenderPipelineAsset != null &&
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hdRenderPipelineAsset.currentPlatformRenderPipelineSettings.supportedLitShaderMode ==
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UnityEngine.Rendering.HighDefinition.RenderPipelineSettings.SupportedLitShaderMode.DeferredOnly)
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{
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EditorGUILayout.HelpBox("Deferred Only shader mode is not supported by rendering-based labelers. " +
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"For correct labeler output, switch Lit Shader Mode to Both or Forward Only in your HD Render Pipeline Asset", MessageType.Error);
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}
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#endif
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}
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CameraLabelerDrawer GetCameraLabelerDrawer(SerializedProperty element, int listIndex)
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{
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CameraLabelerDrawer drawer;
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if (m_CameraLabelerDrawers.TryGetValue(element, out drawer))
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return drawer;
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var labeler = perceptionCamera.labelers[listIndex];
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foreach (var drawerType in TypeCache.GetTypesWithAttribute(typeof(CameraLabelerDrawerAttribute)))
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{
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var attr = (CameraLabelerDrawerAttribute)drawerType.GetCustomAttributes(typeof(CameraLabelerDrawerAttribute), true)[0];
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if (attr.targetLabelerType == labeler.GetType())
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{
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drawer = (CameraLabelerDrawer)Activator.CreateInstance(drawerType);
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drawer.cameraLabeler = labeler;
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break;
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}
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if (attr.targetLabelerType.IsAssignableFrom(labeler.GetType()))
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{
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drawer = (CameraLabelerDrawer)Activator.CreateInstance(drawerType);
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drawer.cameraLabeler = labeler;
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}
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}
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m_CameraLabelerDrawers[element] = drawer;
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return drawer;
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}
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}
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}
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