您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
378 行
16 KiB
378 行
16 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Newtonsoft.Json;
|
|
using Newtonsoft.Json.Linq;
|
|
using Unity.Simulation.Client;
|
|
using UnityEditor.Build.Reporting;
|
|
using UnityEditor.UIElements;
|
|
using UnityEngine;
|
|
using UnityEngine.Perception.Randomization.Samplers;
|
|
using UnityEngine.Perception.Randomization.Scenarios;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UIElements;
|
|
using ZipUtility;
|
|
using Random = System.Random;
|
|
|
|
namespace UnityEditor.Perception.Randomization
|
|
{
|
|
class RunInUnitySimulationWindow : EditorWindow
|
|
{
|
|
string m_BuildDirectory;
|
|
string m_BuildZipPath;
|
|
SysParamDefinition[] m_SysParamDefinitions;
|
|
IntegerField m_InstanceCountField;
|
|
TextField m_RunNameField;
|
|
IntegerField m_TotalIterationsField;
|
|
UIntField m_RandomSeedField;
|
|
ToolbarMenu m_SysParamMenu;
|
|
int m_SysParamIndex;
|
|
ObjectField m_ScenarioConfigField;
|
|
Button m_RunButton;
|
|
Label m_PrevRunNameLabel;
|
|
Label m_ProjectIdLabel;
|
|
Label m_PrevExecutionIdLabel;
|
|
Label m_PrevRandomSeedLabel;
|
|
RunParameters m_RunParameters;
|
|
|
|
[MenuItem("Window/Run in Unity Simulation")]
|
|
static void ShowWindow()
|
|
{
|
|
var window = GetWindow<RunInUnitySimulationWindow>();
|
|
window.titleContent = new GUIContent("Run In Unity Simulation");
|
|
window.minSize = new Vector2(250, 50);
|
|
window.Show();
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
m_BuildDirectory = Application.dataPath + "/../Build";
|
|
Project.Activate();
|
|
Project.clientReadyStateChanged += CreateEstablishingConnectionUI;
|
|
CreateEstablishingConnectionUI(Project.projectIdState);
|
|
}
|
|
|
|
void OnFocus()
|
|
{
|
|
Application.runInBackground = true;
|
|
}
|
|
|
|
void OnLostFocus()
|
|
{
|
|
Application.runInBackground = false;
|
|
}
|
|
|
|
void CreateEstablishingConnectionUI(Project.State state)
|
|
{
|
|
rootVisualElement.Clear();
|
|
if (Project.projectIdState == Project.State.Pending)
|
|
{
|
|
var waitingText = new TextElement();
|
|
waitingText.text = "Waiting for connection to Unity Cloud...";
|
|
rootVisualElement.Add(waitingText);
|
|
}
|
|
else if (Project.projectIdState == Project.State.Invalid)
|
|
{
|
|
var waitingText = new TextElement();
|
|
waitingText.text = "The current project must be associated with a valid Unity Cloud project " +
|
|
"to run in Unity Simulation";
|
|
rootVisualElement.Add(waitingText);
|
|
}
|
|
else
|
|
{
|
|
CreateRunInUnitySimulationUI();
|
|
}
|
|
}
|
|
|
|
void CreateRunInUnitySimulationUI()
|
|
{
|
|
var root = rootVisualElement;
|
|
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
|
|
$"{StaticData.uxmlDir}/RunInUnitySimulationWindow.uxml").CloneTree(root);
|
|
|
|
m_RunNameField = root.Q<TextField>("run-name");
|
|
m_TotalIterationsField = root.Q<IntegerField>("total-iterations");
|
|
m_InstanceCountField = root.Q<IntegerField>("instance-count");
|
|
m_RandomSeedField = root.Q<UIntField>("random-seed");
|
|
|
|
var randomizeSeedButton = root.Q<Button>("randomize-seed");
|
|
randomizeSeedButton.clicked += () =>
|
|
{
|
|
var bytes = new byte[4];
|
|
new Random().NextBytes(bytes);
|
|
m_RandomSeedField.value = BitConverter.ToUInt32(bytes, 0);
|
|
};
|
|
|
|
m_SysParamDefinitions = API.GetSysParams();
|
|
m_SysParamMenu = root.Q<ToolbarMenu>("sys-param");
|
|
for (var i = 0; i < m_SysParamDefinitions.Length; i++)
|
|
{
|
|
var index = i;
|
|
var param = m_SysParamDefinitions[i];
|
|
m_SysParamMenu.menu.AppendAction(
|
|
param.description,
|
|
action =>
|
|
{
|
|
m_SysParamIndex = index;
|
|
m_SysParamMenu.text = param.description;
|
|
});
|
|
}
|
|
|
|
m_ScenarioConfigField = root.Q<ObjectField>("scenario-config");
|
|
m_ScenarioConfigField.objectType = typeof(TextAsset);
|
|
var configPath = PlayerPrefs.GetString("SimWindow/scenarioConfig");
|
|
if (configPath != string.Empty)
|
|
m_ScenarioConfigField.value = AssetDatabase.LoadAssetAtPath<TextAsset>(configPath);
|
|
|
|
m_RunButton = root.Q<Button>("run-button");
|
|
m_RunButton.clicked += RunInUnitySimulation;
|
|
|
|
m_PrevRunNameLabel = root.Q<Label>("prev-run-name");
|
|
m_ProjectIdLabel = root.Q<Label>("project-id");
|
|
m_PrevExecutionIdLabel = root.Q<Label>("execution-id");
|
|
m_PrevRandomSeedLabel = root.Q<Label>("prev-random-seed");
|
|
|
|
var copyExecutionIdButton = root.Q<Button>("copy-execution-id");
|
|
copyExecutionIdButton.clicked += () =>
|
|
EditorGUIUtility.systemCopyBuffer = PlayerPrefs.GetString("SimWindow/prevExecutionId");
|
|
|
|
var copyProjectIdButton = root.Q<Button>("copy-project-id");
|
|
copyProjectIdButton.clicked += () =>
|
|
EditorGUIUtility.systemCopyBuffer = CloudProjectSettings.projectId;
|
|
|
|
var copyPrevRandomSeedButton = root.Q<Button>("copy-prev-random-seed");
|
|
copyPrevRandomSeedButton.clicked += () =>
|
|
EditorGUIUtility.systemCopyBuffer = PlayerPrefs.GetString("SimWindow/prevRandomSeed");
|
|
|
|
SetFieldsFromPlayerPreferences();
|
|
}
|
|
|
|
void SetFieldsFromPlayerPreferences()
|
|
{
|
|
m_RunNameField.value = IncrementRunName(PlayerPrefs.GetString("SimWindow/runName"));
|
|
m_TotalIterationsField.value = PlayerPrefs.GetInt("SimWindow/totalIterations");
|
|
m_InstanceCountField.value = PlayerPrefs.GetInt("SimWindow/instanceCount");
|
|
m_SysParamIndex = PlayerPrefs.GetInt("SimWindow/sysParamIndex");
|
|
|
|
var prevRandomSeed = PlayerPrefs.GetString("SimWindow/prevRandomSeed");
|
|
m_RandomSeedField.value = string.IsNullOrEmpty(prevRandomSeed)
|
|
? SamplerUtility.largePrime : uint.Parse(prevRandomSeed);
|
|
|
|
m_SysParamMenu.text = m_SysParamDefinitions[m_SysParamIndex].description;
|
|
m_PrevRunNameLabel.text = $"Run Name: {PlayerPrefs.GetString("SimWindow/runName")}";
|
|
m_ProjectIdLabel.text = $"Project ID: {CloudProjectSettings.projectId}";
|
|
m_PrevExecutionIdLabel.text = $"Execution ID: {PlayerPrefs.GetString("SimWindow/prevExecutionId")}";
|
|
m_PrevRandomSeedLabel.text = $"Random Seed: {PlayerPrefs.GetString("SimWindow/prevRandomSeed")}";
|
|
}
|
|
|
|
static string IncrementRunName(string runName)
|
|
{
|
|
if (string.IsNullOrEmpty(runName))
|
|
return "Run0";
|
|
var stack = new Stack<char>();
|
|
var i = runName.Length - 1;
|
|
for (; i >= 0; i--)
|
|
{
|
|
if (!char.IsNumber(runName[i]))
|
|
break;
|
|
stack.Push(runName[i]);
|
|
}
|
|
if (stack.Count == 0)
|
|
return runName + "1";
|
|
var numericString = string.Concat(stack.ToArray());
|
|
var runVersion = int.Parse(numericString) + 1;
|
|
return runName.Substring(0, i + 1) + runVersion;
|
|
}
|
|
|
|
async void RunInUnitySimulation()
|
|
{
|
|
#if PLATFORM_CLOUD_RENDERING
|
|
if (!m_SysParamDefinitions[m_SysParamIndex].description.Contains(m_SupportedGPUString))
|
|
{
|
|
EditorUtility.DisplayDialog("Unsupported Sysparam",
|
|
"The current selection of the Sysparam " + m_SysParamDefinitions[m_SysParamIndex].description +
|
|
" is not supported by this build target. Please select a sysparam with GPU", "Ok");
|
|
return;
|
|
}
|
|
#endif
|
|
m_RunParameters = new RunParameters
|
|
{
|
|
runName = m_RunNameField.value,
|
|
totalIterations = m_TotalIterationsField.value,
|
|
instanceCount = m_InstanceCountField.value,
|
|
randomSeed = m_RandomSeedField.value,
|
|
sysParamIndex = m_SysParamIndex,
|
|
scenarioConfig = (TextAsset)m_ScenarioConfigField.value,
|
|
currentOpenScenePath = SceneManager.GetSceneAt(0).path,
|
|
currentScenario = FindObjectOfType<ScenarioBase>()
|
|
};
|
|
var runGuid = Guid.NewGuid();
|
|
PerceptionEditorAnalytics.ReportRunInUnitySimulationStarted(
|
|
runGuid,
|
|
m_RunParameters.totalIterations,
|
|
m_RunParameters.instanceCount,
|
|
null);
|
|
try
|
|
{
|
|
ValidateSettings();
|
|
CreateLinuxBuildAndZip();
|
|
await StartUnitySimulationRun(runGuid);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
EditorUtility.ClearProgressBar();
|
|
PerceptionEditorAnalytics.ReportRunInUnitySimulationFailed(runGuid, e.Message);
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void ValidateSettings()
|
|
{
|
|
if (string.IsNullOrEmpty(m_RunParameters.runName))
|
|
throw new MissingFieldException("Empty run name");
|
|
if (m_RunParameters.instanceCount <= 0)
|
|
throw new NotSupportedException("Invalid instance count specified");
|
|
if (m_RunParameters.totalIterations <= 0)
|
|
throw new NotSupportedException("Invalid total iteration count specified");
|
|
if (string.IsNullOrEmpty(m_RunParameters.currentOpenScenePath))
|
|
throw new MissingFieldException("Invalid scene path");
|
|
if (m_RunParameters.currentScenario == null)
|
|
throw new MissingFieldException(
|
|
"There is not a Unity Simulation compatible scenario present in the scene");
|
|
if (!StaticData.IsSubclassOfRawGeneric(
|
|
typeof(UnitySimulationScenario<>), m_RunParameters.currentScenario.GetType()))
|
|
throw new NotSupportedException(
|
|
"Scenario class must be derived from UnitySimulationScenario to run in Unity Simulation");
|
|
if (m_RunParameters.scenarioConfig != null &&
|
|
Path.GetExtension(m_RunParameters.scenarioConfigAssetPath) != ".json")
|
|
throw new NotSupportedException(
|
|
"Scenario configuration must be a JSON text asset");
|
|
}
|
|
|
|
void CreateLinuxBuildAndZip()
|
|
{
|
|
var projectBuildDirectory = $"{m_BuildDirectory}/{m_RunParameters.runName}";
|
|
if (!Directory.Exists(projectBuildDirectory))
|
|
Directory.CreateDirectory(projectBuildDirectory);
|
|
var buildPlayerOptions = new BuildPlayerOptions
|
|
{
|
|
scenes = new[] { m_RunParameters.currentOpenScenePath },
|
|
locationPathName = Path.Combine(projectBuildDirectory, $"{m_RunParameters.runName}.x86_64"),
|
|
#if PLATFORM_CLOUD_RENDERING
|
|
target = BuildTarget.CloudRendering,
|
|
#else
|
|
target = BuildTarget.StandaloneLinux64
|
|
#endif
|
|
};
|
|
var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
|
var summary = report.summary;
|
|
if (summary.result != BuildResult.Succeeded)
|
|
throw new Exception($"The Linux build did not succeed: status = {summary.result}");
|
|
|
|
EditorUtility.DisplayProgressBar("Unity Simulation Run", "Zipping Linux build...", 0f);
|
|
Zip.DirectoryContents(projectBuildDirectory, m_RunParameters.runName);
|
|
m_BuildZipPath = projectBuildDirectory + ".zip";
|
|
}
|
|
|
|
List<AppParam> UploadAppParam()
|
|
{
|
|
var appParamIds = new List<AppParam>();
|
|
var configuration = JObject.Parse(m_RunParameters.scenarioConfig != null
|
|
? File.ReadAllText(m_RunParameters.scenarioConfigAssetPath)
|
|
: m_RunParameters.currentScenario.SerializeToJson());
|
|
|
|
var constants = configuration["constants"];
|
|
constants["totalIterations"] = m_RunParameters.totalIterations;
|
|
constants["instanceCount"] = m_RunParameters.instanceCount;
|
|
constants["randomSeed"] = m_RunParameters.randomSeed;
|
|
|
|
var appParamName = $"{m_RunParameters.runName}";
|
|
var appParamsString = JsonConvert.SerializeObject(configuration, Formatting.Indented);
|
|
var appParamId = API.UploadAppParam(appParamName, appParamsString);
|
|
appParamIds.Add(new AppParam
|
|
{
|
|
id = appParamId,
|
|
name = appParamName,
|
|
num_instances = m_RunParameters.instanceCount
|
|
});
|
|
return appParamIds;
|
|
}
|
|
|
|
async Task StartUnitySimulationRun(Guid runGuid)
|
|
{
|
|
m_RunButton.SetEnabled(false);
|
|
|
|
// Upload build
|
|
var cancellationTokenSource = new CancellationTokenSource();
|
|
var token = cancellationTokenSource.Token;
|
|
var buildId = await API.UploadBuildAsync(
|
|
m_RunParameters.runName,
|
|
m_BuildZipPath,
|
|
null, null,
|
|
cancellationTokenSource,
|
|
progress =>
|
|
{
|
|
EditorUtility.DisplayProgressBar(
|
|
"Unity Simulation Run", "Uploading build...", progress * 0.90f);
|
|
});
|
|
if (token.IsCancellationRequested)
|
|
{
|
|
Debug.Log("The build upload process has been cancelled. Aborting Unity Simulation launch.");
|
|
EditorUtility.ClearProgressBar();
|
|
return;
|
|
}
|
|
|
|
// Generate and upload app-params
|
|
EditorUtility.DisplayProgressBar("Unity Simulation Run", "Uploading app-params...", 0.90f);
|
|
var appParams = UploadAppParam();
|
|
|
|
// Upload run definition
|
|
EditorUtility.DisplayProgressBar("Unity Simulation Run", "Uploading run definition...", 0.95f);
|
|
var runDefinitionId = API.UploadRunDefinition(new RunDefinition
|
|
{
|
|
app_params = appParams.ToArray(),
|
|
name = m_RunParameters.runName,
|
|
sys_param_id = m_SysParamDefinitions[m_RunParameters.sysParamIndex].id,
|
|
build_id = buildId
|
|
});
|
|
|
|
// Execute run
|
|
EditorUtility.DisplayProgressBar("Unity Simulation Run", "Executing run...", 1f);
|
|
var run = Run.CreateFromDefinitionId(runDefinitionId);
|
|
run.Execute();
|
|
|
|
// Cleanup
|
|
m_RunButton.SetEnabled(true);
|
|
EditorUtility.ClearProgressBar();
|
|
PerceptionEditorAnalytics.ReportRunInUnitySimulationSucceeded(runGuid, run.executionId);
|
|
|
|
// Set new Player Preferences
|
|
PlayerPrefs.SetString("SimWindow/runName", m_RunParameters.runName);
|
|
PlayerPrefs.SetString("SimWindow/prevExecutionId", run.executionId);
|
|
PlayerPrefs.SetInt("SimWindow/totalIterations", m_RunParameters.totalIterations);
|
|
PlayerPrefs.SetInt("SimWindow/instanceCount", m_RunParameters.instanceCount);
|
|
PlayerPrefs.SetString("SimWindow/prevRandomSeed", m_RunParameters.randomSeed.ToString());
|
|
PlayerPrefs.SetInt("SimWindow/sysParamIndex", m_RunParameters.sysParamIndex);
|
|
PlayerPrefs.SetString("SimWindow/scenarioConfig",
|
|
m_RunParameters.scenarioConfig != null ? m_RunParameters.scenarioConfigAssetPath : string.Empty);
|
|
|
|
SetFieldsFromPlayerPreferences();
|
|
}
|
|
|
|
struct RunParameters
|
|
{
|
|
public string runName;
|
|
public int totalIterations;
|
|
public int instanceCount;
|
|
public uint randomSeed;
|
|
public int sysParamIndex;
|
|
public TextAsset scenarioConfig;
|
|
public string currentOpenScenePath;
|
|
public ScenarioBase currentScenario;
|
|
|
|
public string scenarioConfigAssetPath => AssetDatabase.GetAssetPath(scenarioConfig);
|
|
}
|
|
}
|
|
}
|