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using System;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Perception.Randomization.Parameters;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace UnityEditor.Perception.Randomization
{
class ParameterElement : VisualElement
{
VisualElement m_PropertiesContainer;
SerializedProperty m_SerializedProperty;
public ParameterElement(SerializedProperty property)
{
var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
$"{StaticData.uxmlDir}/Parameter/ParameterElement.uxml");
template.CloneTree(this);
m_SerializedProperty = property;
m_PropertiesContainer = this.Q<VisualElement>("properties");
CreatePropertyFields();
}
Parameter parameter => (Parameter)StaticData.GetManagedReferenceValue(m_SerializedProperty);
CategoricalParameterBase categoricalParameter => (CategoricalParameterBase)parameter;
void CreatePropertyFields()
{
m_PropertiesContainer.Clear();
if (parameter is CategoricalParameterBase)
{
CreateCategoricalParameterFields();
return;
}
var nextSiblingProperty = m_SerializedProperty.Copy();
nextSiblingProperty.NextVisible(false);
var currentProperty = m_SerializedProperty.Copy();
if (currentProperty.NextVisible(true))
do
{
if (SerializedProperty.EqualContents(currentProperty, nextSiblingProperty))
break;
var propertyField = new PropertyField(currentProperty.Copy());
propertyField.Bind(currentProperty.serializedObject);
m_PropertiesContainer.Add(propertyField);
} while (currentProperty.NextVisible(false));
}
void CreateCategoricalParameterFields()
{
var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
$"{StaticData.uxmlDir}/Parameter/CategoricalParameterTemplate.uxml").CloneTree();
var optionsProperty = m_SerializedProperty.FindPropertyRelative("m_Categories");
var probabilitiesProperty = m_SerializedProperty.FindPropertyRelative("probabilities");
var probabilities = categoricalParameter.probabilities;
var listView = template.Q<ListView>("options");
listView.itemsSource = probabilities;
listView.itemHeight = 22;
listView.selectionType = SelectionType.None;
listView.style.flexGrow = 1.0f;
listView.style.height = new StyleLength(listView.itemHeight * 4);
VisualElement MakeItem()
{
return new CategoricalOptionElement(
optionsProperty, probabilitiesProperty);
}
listView.makeItem = MakeItem;
void BindItem(VisualElement e, int i)
{
var optionElement = (CategoricalOptionElement)e;
optionElement.BindProperties(i);
var removeButton = optionElement.Q<Button>("remove");
removeButton.clicked += () =>
{
probabilitiesProperty.DeleteArrayElementAtIndex(i);
// First delete sets option to null, second delete removes option
var numOptions = optionsProperty.arraySize;
optionsProperty.DeleteArrayElementAtIndex(i);
if (numOptions == optionsProperty.arraySize)
optionsProperty.DeleteArrayElementAtIndex(i);
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
listView.itemsSource = categoricalParameter.probabilities;
listView.Refresh();
};
}
listView.bindItem = BindItem;
var addOptionButton = template.Q<Button>("add-option");
addOptionButton.clicked += () =>
{
probabilitiesProperty.arraySize++;
optionsProperty.arraySize++;
var newOption = optionsProperty.GetArrayElementAtIndex(optionsProperty.arraySize - 1);
switch (newOption.propertyType)
{
case SerializedPropertyType.ObjectReference:
newOption.objectReferenceValue = null;
break;
case SerializedPropertyType.String:
newOption.stringValue = string.Empty;
break;
}
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
listView.itemsSource = categoricalParameter.probabilities;
listView.Refresh();
listView.ScrollToItem(probabilitiesProperty.arraySize);
};
var addFolderButton = template.Q<Button>("add-folder");
if (categoricalParameter.sampleType.IsSubclassOf(typeof(Object)))
addFolderButton.clicked += () =>
{
var folderPath = EditorUtility.OpenFolderPanel(
"Add Options From Folder", Application.dataPath, string.Empty);
if (folderPath == string.Empty)
return;
var categories = LoadAssetsFromFolder(folderPath, categoricalParameter.sampleType);
probabilitiesProperty.arraySize += categories.Count;
optionsProperty.arraySize += categories.Count;
var uniformProbability = 1f / categories.Count;
for (var i = 0; i < categories.Count; i++)
{
var optionProperty = optionsProperty.GetArrayElementAtIndex(i);
var probabilityProperty = probabilitiesProperty.GetArrayElementAtIndex(i);
optionProperty.objectReferenceValue = categories[i];
probabilityProperty.floatValue = uniformProbability;
}
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
listView.itemsSource = categoricalParameter.probabilities;
listView.Refresh();
};
else
addFolderButton.style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None);
var clearOptionsButton = template.Q<Button>("clear-options");
clearOptionsButton.clicked += () =>
{
probabilitiesProperty.arraySize = 0;
optionsProperty.arraySize = 0;
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
listView.itemsSource = categoricalParameter.probabilities;
listView.Refresh();
};
var scrollView = listView.Q<ScrollView>();
listView.RegisterCallback<WheelEvent>(evt =>
{
if (Mathf.Approximately(scrollView.verticalScroller.highValue, 0f))
return;
if (scrollView.scrollOffset.y <= 0f && evt.delta.y < 0f ||
scrollView.scrollOffset.y >= scrollView.verticalScroller.highValue && evt.delta.y > 0f)
evt.StopImmediatePropagation();
});
var uniformToggle = template.Q<Toggle>("uniform");
var uniformProperty = m_SerializedProperty.FindPropertyRelative("uniform");
uniformToggle.BindProperty(uniformProperty);
if (uniformToggle.value)
listView.AddToClassList("collapsed");
else
listView.RemoveFromClassList("collapsed");
if (Application.isPlaying)
uniformToggle.SetEnabled(false);
else
uniformToggle.RegisterCallback<ChangeEvent<bool>>(evt =>
{
listView.ToggleInClassList("collapsed");
if (!evt.newValue)
return;
var numOptions = optionsProperty.arraySize;
var uniformProbabilityValue = 1f / numOptions;
for (var i = 0; i < numOptions; i++)
{
var probability = probabilitiesProperty.GetArrayElementAtIndex(i);
probability.floatValue = uniformProbabilityValue;
}
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
listView.itemsSource = categoricalParameter.probabilities;
listView.Refresh();
});
m_PropertiesContainer.Add(template);
}
static List<Object> LoadAssetsFromFolder(string folderPath, Type assetType)
{
if (!folderPath.StartsWith(Application.dataPath))
throw new ApplicationException("Selected folder is not an asset folder in this project");
var assetsPath = "Assets" + folderPath.Remove(0, Application.dataPath.Length);
var assetIds = AssetDatabase.FindAssets($"t:{assetType.Name}", new[] { assetsPath });
var assets = new List<Object>();
foreach (var guid in assetIds)
assets.Add(AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), assetType));
return assets;
}
}
}