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31 行
1.2 KiB
31 行
1.2 KiB
using System;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Scenarios
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{
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/// <summary>
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/// A scenario that runs for a fixed number of frames during each iteration
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/// </summary>
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[AddComponentMenu("Perception/Randomization/Scenarios/Fixed Length Scenario")]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Scenarios")]
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public class FixedLengthScenario: UnitySimulationScenario<FixedLengthScenario.Constants>
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{
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/// <summary>
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/// Constants describing the execution of this scenario
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/// </summary>
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[Serializable]
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public class Constants : UnitySimulationScenarioConstants
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{
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/// <summary>
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/// The number of frames to render per iteration.
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/// </summary>
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[Tooltip("The number of frames to render per iteration.")]
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public int framesPerIteration = 1;
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}
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/// <summary>
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/// Returns whether the current scenario iteration has completed
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/// </summary>
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public override bool isIterationComplete => currentIterationFrame >= constants.framesPerIteration;
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}
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}
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