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using System;
using UnityEngine.Scripting.APIUpdating;
using Assert = UnityEngine.Assertions.Assert;
namespace UnityEngine.Perception.Randomization.Samplers
{
/// <summary>
/// A struct representing a continuous range of values
/// </summary>
[Serializable]
[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Samplers")]
public struct FloatRange
{
/// <summary>
/// The smallest value contained within the range
/// </summary>
public float minimum;
/// <summary>
/// The largest value contained within the range
/// </summary>
public float maximum;
/// <summary>
/// Constructs a float range
/// </summary>
/// <param name="min">The smallest value contained within the range</param>
/// <param name="max">The largest value contained within the range</param>
public FloatRange(float min, float max)
{
minimum = min;
maximum = max;
}
/// <summary>
/// Assert whether this range is valid
/// </summary>
/// <exception cref="ArgumentException"></exception>
public void Validate()
{
Assert.IsTrue(minimum <= maximum);
}
}
}