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44 行
1.3 KiB
44 行
1.3 KiB
using System;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Perception.Randomization.Parameters
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{
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/// <summary>
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/// Numeric parameters use samplers to generate randomized structs
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/// </summary>
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/// <typeparam name="T">The sample type of the parameter</typeparam>
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[Serializable]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Parameters")]
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public abstract class NumericParameter<T> : Parameter where T : struct
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{
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/// <summary>
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/// The sample type of parameter
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/// </summary>
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public sealed override Type sampleType => typeof(T);
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/// <summary>
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/// Generates one parameter sample
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/// </summary>
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/// <returns>The generated sample</returns>
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public abstract T Sample();
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/// <summary>
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/// Generates a generic sample
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/// </summary>
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/// <returns>The generated sample</returns>
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public override object GenericSample()
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{
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return Sample();
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}
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/// <summary>
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/// Validate the settings of this parameter
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/// </summary>
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public override void Validate()
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{
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base.Validate();
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foreach (var sampler in samplers)
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sampler.Validate();
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}
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}
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}
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